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Description
The Problem
var sound = new Howl({ src: ['tone/notification.mp3'], preload: true, autoplay: true });
sound.play();
The AudioContext was not allowed to start. It must be resumed (or created) after a user gesture on the page.
Reproducible Example
No response
Reproduction Steps
var sound = new Howl({ src: ['tone/notification.mp3'], preload: true, autoplay: true });
sound.play();
Possible Solution
No response
Context
No response
Howler.js Version
2.2.4
Affected Browser(s)/Versiuon(s)
No response
Activity