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Implement a way to make texture's display with the raw pixels #2944

@JPikachu

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@JPikachu

GlideN64 - "Render 2D elements in N64 resolution" Disabled:
Image

GlideN64 - "Render 2D elements in N64 resolution" Enabled Unoptimised:
Image

ParaLLEl:
Image
(Tests done with RMG)

It would be amazing if GlideN64 had a way to display them as ParaLLEl does.
Would there be any possible way to display the textures in the raw pixels like way ParraLLel does or implement a toggle to downscale/downsample them in some way?
I'm not to familiar with how GlideN64 handles textures so sorry if anything was inaccurate or if it's already downsampling the textures but it needs extra work to make it look how it does in ParraLLEl 😅
If it is possible and rather simple I would be open to working on it myself and submitting it as a PR though!

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