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When running this within VNC in #24 with:
bazel run :random_agent --define headless=false -- \ --length=10000 --width=640 --height=480
Things work fine, but when I use game mode the mouse seems to be much too sensitive and ends up flipping back and forth between gimbal lock, looking straight up or down. Is anyone else experiencing that when using the following?
bazel run :game -- --level_script tests/demo_map
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