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* Compile project on Windows
* Fix compilation and run-time issues
* Fix runtime errors
The problem was with reading files: file paths are different on Unix and Windows.
* Set library extension to .pyd
* Add platform specific instructions. Build engine using pip
Use variable length arrays on platforms other than Windows
Build engine using pip on Windows
Add more platform-specific instructions
* Prepare for PR: add development install, update guides
Improve finding Boost Python on Linux. Prepare for PR.
Include source files with gfootball_engine
Add installation instructions for Windows
Add CMakeModules with data_files
Use MANIFEST.in to include additional files
Remove unnecessary call to Shutdown SDL: it is being called in blunted.cpp on Exit
Use platform-specific logic for copying fonts and building
Allow development (-e) install on Windows
Fix development (-e) install. Update README
* * Add GitHub workflow to publish wheels to PyPI
* Use vcpkg manifests to install C++ dependencies
* Fix tests to run on Windows
* Delete Simple Vertex Buffer during Exit (not in the destructor)
* Update MANIFEST.in to include necessary files
* Add requirements.txt
* Update compile engine doc
* Install psutil with a separate command in Docker
* Update CHANGELOG and docs
* Finalize PR changes
@@ -131,7 +144,8 @@ In order to reproduce PPO results from the paper, please refer to:
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## Playing the game
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Please note that playing the game is implemented through an environment, so human-controlled players use the same interface as the agents. One important implication is that there is a single action per 100 ms reported to the environment, which might cause a lag effect when playing.
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Please note that playing the game is implemented through an environment, so human-controlled players use the same interface as the agents.
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One important implication is that there is a single action per 100 ms reported to the environment, which might cause a lag effect when playing.
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### Keyboard mappings
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*`ARROW RIGHT` - run to the right.
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*`S` - short pass in the attack mode, pressure in the defense mode.
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*`A` - high pass in the attack mode, sliding in the defense mode.
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*`D` - shot in the the attack mode, team pressure in the defense mode.
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*`W` - long pass in the the attack mode, goalkeeper pressure in the defense mode.
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*`D` - shot in the attack mode, team pressure in the defense mode.
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*`W` - long pass in the attack mode, goalkeeper pressure in the defense mode.
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*`Q` - switch the active player in the defense mode.
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