Frame Pacing with Swappy + Vulkan backend #9564
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daltwizney
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Hello wonderful filament developers (and Happy almost-New-Year)!
I'm building a small Android game engine using filament as the renderer in a GameActivity, and I wanted to use the Frame Pacing Library in the AGDK, as it mentions that Choreographer is a non-optimal solution in the AGDK docs.
However, trying to use Swappy for Vulkan has been a challenge because you need access to Vulkan handles & need to let swappy present the frames.
Is Choreographer the only recommended way to handle frame pacing when using filament in the AGDK w/ the Vulkan backend, or is there a good example of how to do this using swappy somewhere that I can study?
Thank you for your help!
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