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Renderer Requirements

Functional Requirements

  • Primitives: The renderer must support, at a minimum, the following geometric primitives:
    • Markers (with custom icons)
    • Polylines (with customizable width and color)
    • Polygons (with customizable stroke and fill)
    • Circles
  • Styling: A comprehensive styling system that can be applied to any primitive. This should be consistent across all data source types.
  • Layer Management:
    • Ability to add and remove data layers from the map.
    • Each layer is a distinct collection of primitives.
    • Ability to show/hide layers.
  • Decoupling: The rendering engine must be completely decoupled from the data parsing logic. The renderer should not know whether the data came from a KML, GeoJson, or any other format.
  • Data Sources: The system will initially support KML and GeoJSON.
  • Collection Handling: The renderer must efficiently handle large collections of items to be rendered.

Non-Functional Requirements

  • Performance: The renderer must be optimized for performance to prevent UI lag, even with substantial datasets.
  • Extensibility: The architecture must be modular to easily accommodate new data formats (e.g., WKT) and new rendering features in the future.
  • Testability: All components (renderer, parsers, mappers) must be designed to be independently testable.
  • API Clarity: The public-facing API for the renderer must be intuitive and well-documented for developers.