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This repository was archived by the owner on Apr 19, 2026. It is now read-only.
Hello. I am trying to add Google sign in with Firebase Auth in my game. However, when I try to call the singleton GoogleSignin.DefaultInstance, the application crashed.
I connected my device to PC and checked logcat with Android Studio. And I get these error before crash:
JNI DETECTED ERROR IN APPLICATION: mid == null
in call to CallStaticVoidMethodV
Runtime aborting...
Dumping all threads without mutator lock held
All threads:
DALVIK THREADS (34):
"Thread-8" prio=5 tid=31 Runnable
| group="" sCount=0 dsCount=0 flags=0 obj=0x13a44d88 self=0x7af464cc00
| sysTid=3918 nice=0 cgrp=default sched=0/0 handle=0x7af53ebd50
| state=R schedstat=( 4265337249 297743616 4305 ) utm=389 stm=37 core=4 HZ=100
| stack=0x7af52f5000-0x7af52f7000 stackSize=991KB
| held mutexes= "abort lock" "mutator lock"(shared held)
native: #00 pc 00000000004119f8 /apex/com.android.runtime/lib64/libart.so (art::DumpNativeStack(std::__1::basic_ostream<char, std::__1::char_traits>&, int, BacktraceMap*, char const*, art::ArtMethod*, void*, bool)+140)
native: #1 pc 00000000004f925c /apex/com.android.runtime/lib64/libart.so (art::Thread::DumpStack(std::__1::basic_ostream<char, std::__1::char_traits>&, bool, BacktraceMap*, bool) const+512)
native: #2 pc 0000000000513b98 /apex/com.android.runtime/lib64/libart.so (art::DumpCheckpoint::Run(art::Thread*)+828)
native: #3 pc 000000000050c9bc /apex/com.android.runtime/lib64/libart.so (art::ThreadList::RunCheckpoint(art::Closure*, art::Closure*)+456)
native: #4 pc 000000000050bea0 /apex/com.android.runtime/lib64/libart.so (art::ThreadList::Dump(std::__1::basic_ostream<char, std::__1::char_traits>&, bool)+1964)
native: #5 pc 00000000004b9238 /apex/com.android.runtime/lib64/libart.so (art::Runtime::Abort(char const*)+1452)
native: #6 pc 000000000000b458 /system/lib64/libbase.so (android::base::LogMessage::~LogMessage()+580)
native: #7 pc 00000000003781f8 /apex/com.android.runtime/lib64/libart.so (art::JavaVMExt::JniAbort(char const*, char const*)+1584)
native: #8 pc 00000000003bb9a4 /apex/com.android.runtime/lib64/libart.so (art::JNI::CallStaticVoidMethodV(_JNIEnv*, _jclass*, _jmethodID*, std::__va_list)+1376)
native: #9 pc 000000000000c104 /data/app/com.myCompany.myApplication-3cwujZCXGNkNwBj5b3s3JA==/lib/arm64/libnative-googlesignin.so (_JNIEnv::CallStaticVoidMethod(_jclass*, _jmethodID*, ...)+120)
native: #10 pc 000000000000c694 /data/app/com.myCompany.myApplication-3cwujZCXGNkNwBj5b3s3JA==/lib/arm64/libnative-googlesignin.so (googlesignin::GoogleSignIn::GoogleSignInImpl::CallConfigure()+600)
native: #11 pc 000000000000b400 /data/app/com.myCompany.myApplication-3cwujZCXGNkNwBj5b3s3JA==/lib/arm64/libnative-googlesignin.so (GoogleSignIn_Configure+468)
native: #12 pc 000000000210cf10 /data/app/com.myCompany.myApplication-3cwujZCXGNkNwBj5b3s3JA==/lib/arm64/libil2cpp.so!libil2cpp.so (offset 1c3d000) (???)
native: #13 pc 0000000200000000 ???
(no managed stack frames)
Hello. I am trying to add Google sign in with Firebase Auth in my game. However, when I try to call the singleton
GoogleSignin.DefaultInstance, the application crashed.I connected my device to PC and checked logcat with Android Studio. And I get these error before crash:
Any idea?