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[Bug] Minature hello-carboard render on AVD 33 #460

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@ShootingKing-AM

Description

SPECIFIC ISSUE ENCOUNTERED

Minature carboard display on AVD 33
image

SMARTPHONE (please complete the following information):

  • Device: AVD Pixel_2

  • Host OS - Windows 10; Android Studio

    • image
  • OS

    • Android
    • iOS
  • Device OS version

    • AVD Version
      Properties
      avd.ini.displayname              GPlay Pixel 2 33
      avd.ini.encoding                 UTF-8
      AvdId                            GPlay_Pixel_2_33
      disk.dataPartition.size          6442450944
      fastboot.chosenSnapshotFile      
      fastboot.forceChosenSnapshotBoot no
      fastboot.forceColdBoot           no
      fastboot.forceFastBoot           yes
      hw.accelerometer                 yes
      hw.arc                           false
      hw.audioInput                    yes
      hw.battery                       yes
      hw.camera.back                   virtualscene
      hw.camera.front                  emulated
      hw.cpu.ncore                     4
      hw.device.hash2                  MD5:55acbc835978f326788ed66a5cd4c9a7
      hw.device.manufacturer           Google
      hw.device.name                   pixel_2
      hw.dPad                          no
      hw.gps                           yes
      hw.gpu.enabled                   yes
      hw.gpu.mode                      auto
      hw.initialOrientation            Portrait
      hw.keyboard                      yes
      hw.lcd.density                   420
      hw.lcd.height                    1920
      hw.lcd.width                     1080
      hw.mainKeys                      no
      hw.ramSize                       1536
      hw.sdCard                        yes
      hw.sensors.orientation           yes
      hw.sensors.proximity             yes
      hw.trackBall                     no
      image.androidVersion.api         33
      image.sysdir.1                   system-images\android-33\google_apis_playstore\x86_64\
      PlayStore.enabled                true
      runtime.network.latency          none
      runtime.network.speed            full
      showDeviceFrame                  yes
      skin.dynamic                     yes
      tag.display                      Google Play
      tag.id                           google_apis_playstore
      vm.heapSize                      228
      
    • Bug in Level 34 too

STEPS TO REPRODUCE THE ISSUE

  1. Go to '...'
  2. Click on '....'
  3. Scroll down to '....'
  4. See error

EXPECTED BEHAVIOR

  • Full size render
  • like as observed in SDK Level 30
  • image
  • The issue here also is, AVD is the benchmark for proper working for app, if AVD does not render properly (immaterial of one or two physicial device testing with successful result), we cannot deploy with confidence.

VERSIONS USED

What version of Google Cardboard are you using?

  • just now cloned the latest from carboard github repo

If you are using Cardboard XR Plugin:

  • What version of Unity are you using?

  • na

  • Select in which graphics API you can reproduce the bug.

    • OpenGL ES2
    • OpenGL ES3
    • Metal

LINK TO A REPOSITORY WITH CODE TO REPRODUCE THE BUG

https://github.com/googlevr/cardboard

SCREENSHOTS

above attached

ADDITIONAL CONTEXT

Add any other context about the problem here.

Activity

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