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This repository has been archived by the owner on Nov 8, 2019. It is now read-only.
This repository has been archived by the owner on Nov 8, 2019. It is now read-only.

iPhone X UI not positioned correctly #1038

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@maskedmouse

Description

SPECIFIC ISSUE ENCOUNTERED

The Google VR native UI is not full screen or out of screen on the iPhone X.

IMG_0002

iPhone X GVR UI

HARDWARE/SOFTWARE VERSIONS

  • Unity: 2018.4.2f1
  • Google VR SDK for Unity: cocoapods file says 1.170
  • Device manufacturer, model, and O/S: Apple iPhone X (MQAG2ZD/A) with iOS 12.3.1

STEPS TO REPRODUCE THE ISSUE

  1. New Unity 2018.4.2f1 project
  2. Add "None" and "cardboard" to the Virtual Reality SDK's list for iOS
  3. Set Enable Transition View to true (if not default true)
  4. Build for iOS
  5. Enable VR through scripting / UI (XRSettings load device by name, await a frame, enabled to true)
  6. Observe the Transition View not being full screen
  7. Disable and Enable VR a few times while in Portrait mode
  8. Observe the UI being out of screen after enabling VR

WORKAROUNDS (IF ANY)

None, it's the Native side of the VR SDK

ADDITIONAL COMMENTS

No problem on Android so far.
The problem is only for iPhone X.
The iPhone XS and XR run just fine, no problem there.

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