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This repository has been archived by the owner on Nov 8, 2019. It is now read-only.
This repository has been archived by the owner on Nov 8, 2019. It is now read-only.

Weird image glitch with Universal Rendering Pipeline #1065

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@Alvarden15

Description

ERROR ENCOUNTERED

There is a weird glitch that distorts the image of the app when it's built with the Universal Rendering Pipeline.

DETAILS

  • Unity: 2019.3.0b7
  • Google VR SDK for Unity: v1.200.1
  • Target OS: Android

STEPS TO REPRODUCE THE ISSUE

  1. Download the URP from the Package Manager
  2. Install and update the project's materials
  3. Go to the Project settings and set the Stereo Rendering Mode to single pass.
  4. Enable Post processing to the camera.
  5. Build and run the app
  6. Install the app
  7. Run the app on the phone

Here's the result:
Screenshot_20191023-103100_Puruchuco

Can't confirm if it's something from the Pipeline, the SDK or the editor. If anyone has an answer, please let me know.

ADDITIONAL COMMENTS

I tested it on a Samsung Galaxy S7. Not sure if it also happens to other devices.
Here are my Project settings on detail:

ProjectSettings1

ProjectSettings2

ProjectSettings3

Yes, i lowered some graphic aspects on purpose to reduce heating.

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