This repository has been archived by the owner on Nov 8, 2019. It is now read-only.
This repository has been archived by the owner on Nov 8, 2019. It is now read-only.
Weird image glitch with Universal Rendering Pipeline #1065
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Description
ERROR ENCOUNTERED
There is a weird glitch that distorts the image of the app when it's built with the Universal Rendering Pipeline.
DETAILS
- Unity: 2019.3.0b7
- Google VR SDK for Unity: v1.200.1
- Target OS: Android
STEPS TO REPRODUCE THE ISSUE
- Download the URP from the Package Manager
- Install and update the project's materials
- Go to the Project settings and set the Stereo Rendering Mode to single pass.
- Enable Post processing to the camera.
- Build and run the app
- Install the app
- Run the app on the phone
Can't confirm if it's something from the Pipeline, the SDK or the editor. If anyone has an answer, please let me know.
ADDITIONAL COMMENTS
I tested it on a Samsung Galaxy S7. Not sure if it also happens to other devices.
Here are my Project settings on detail:
Yes, i lowered some graphic aspects on purpose to reduce heating.
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