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sprite_events.go
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73 lines (62 loc) · 2.18 KB
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/*
* Copyright (c) 2021 The XGo Authors (xgo.dev). All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package spx
import (
"slices"
coreevent "github.com/goplus/spx/v2/internal/core/event"
)
func (p *SpriteImpl) OnCloned__0(onCloned func()) {
p.OnCloned__1(coreevent.Ignore1[any](onCloned))
}
func (p *SpriteImpl) OnCloned__1(onCloned func(data any)) {
p.spriteState.HasOnCloned = true
p.scriptEventRegistry.AddCloned(coreevent.NewSink(p, onCloned, coreevent.MatchOwner(p)))
}
func (p *SpriteImpl) fireTouchStart(obj *SpriteImpl) {
if p.spriteState.HasOnTouchStart {
p.doWhenTouchStart(p, obj)
}
}
func (p *SpriteImpl) addTouchStartHandler(onTouchStart func(Sprite)) {
p.spriteState.HasOnTouchStart = true
p.scriptEventRegistry.AddTouchStart(coreevent.NewSink(p, onTouchStart, coreevent.MatchOwner(p)))
}
func (p *SpriteImpl) OnTouchStart__0(sprite SpriteName, onTouchStart func()) {
p.OnTouchStart__1(sprite, coreevent.Ignore1[Sprite](onTouchStart))
}
func (p *SpriteImpl) OnTouchStart__1(sprite SpriteName, onTouchStart func(Sprite)) {
p.physics().addCollisionTarget(sprite)
p.addTouchStartHandler(func(s Sprite) {
impl := spriteOf(s)
if impl != nil && impl.name == sprite {
onTouchStart(s)
}
})
}
func (p *SpriteImpl) OnTouchStart__2(sprites []SpriteName, onTouchStart func()) {
p.OnTouchStart__3(sprites, coreevent.Ignore1[Sprite](onTouchStart))
}
func (p *SpriteImpl) OnTouchStart__3(sprites []SpriteName, onTouchStart func(Sprite)) {
for _, sprite := range sprites {
p.physics().addCollisionTarget(sprite)
}
p.addTouchStartHandler(func(s Sprite) {
impl := spriteOf(s)
if impl != nil && slices.Contains(sprites, impl.name) {
onTouchStart(s)
}
})
}