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Copy pathapp.js
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246 lines (215 loc) · 5.66 KB
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"use strict";
const cells = document.querySelectorAll(".x");
const reset = document.querySelector(".reset");
const h1 = document.querySelector(".h1")
const player = document.querySelector(".turn");
class clickTracker{
// number of total clicks
numclick;
// boolean whether last click was odd in nth time
clickNumOdd;
//constructor
constructor(){
this.numclick = 0;
}
/*
updates the values of variables upon a click
*/
registerClick() {
// 1. update totalClicks
this.numclick += 1;
}
setText(){
//if it is 2n-1 th turn, insert 'x'
if (this.numclick % 2 === 1) {
return "X";
}
// if not, insert 'O'
else {
return "O";
}
}
setTurn(){
//if it is 2n-1 th turn, insert 'x'
if (this.numclick % 2 === 1) {
return "Player O's turn";
}
// if not, insert 'O'
else {
return "Player X's turn";
}
}
checkDraw() {
if (this.numclick === 9) {
return true;
}
}
}
function checkWin() {
// Get each cell
const a = document.querySelector(".x.a");
const b = document.querySelector(".x.b");
const c = document.querySelector(".x.c");
const d = document.querySelector(".x.d");
const e = document.querySelector(".x.e");
const f = document.querySelector(".x.f");
const g = document.querySelector(".x.g");
const h = document.querySelector(".x.h");
const i = document.querySelector(".x.i");
// Get the text in it
const aa = a.textContent;
const bb = b.textContent;
const cc = c.textContent;
const dd = d.textContent;
const ee = e.textContent;
const ff = f.textContent;
const gg = g.textContent;
const hh = h.textContent;
const ii = i.textContent;
// check if there is three in a row
// case 1
if (aa === bb && bb === cc && aa !== ""){
if (aa === "X") {
h1.textContent = "Player X win!";
}
else if (aa === "O"){
h1.textContent = "Player O win!";
}
}
// case 2
else if (aa === dd && dd === gg && aa !== ""){
if (aa === "X") {
h1.textContent = "Player X win!";
}
else if (aa === "O"){
h1.textContent = "Player O win!";
}
}
// case 3
else if (aa === ee && ee === ii && aa !== ""){
if (aa === "X") {
h1.textContent = "Player X win!";
}
else if (aa === "O"){
h1.textContent = "Player O win!";
}
}
// case 4
else if (dd === ee && ee === ff && dd !== ""){
if (dd === "X") {
h1.textContent = "Player X win!";
}
else if (dd === "O"){
h1.textContent = "Player O win!";
}
}
// case 5
else if (gg === hh && hh === ii && gg !== ""){
if (gg === "X") {
h1.textContent = "Player X win!";
}
else if (gg === "O"){
h1.textContent = "Player O win!";
}
}
// case 6
else if (bb === ee && ee === hh && hh !== ""){
if (bb === "X") {
h1.textContent = "Player X win!";
}
else if (bb === "O"){
h1.textContent = "Player O win!";
}
}
// case 8
else if (cc === ff && ff === ii && ii !== ""){
if (cc === "X") {
h1.textContent = "Player X win!";
}
else if (cc === "O"){
h1.textContent = "Player O win!";
}
}
// case 9
else if (gg === ee && ee === cc && cc !== ""){
if (cc === "X") {
h1.textContent = "Player X win!";
}
else if (cc === "O"){
h1.textContent = "Player O win!";
}
}
}
// Create the tracker object
const tracker = new clickTracker();
cells.forEach(cell =>{
cell.addEventListener("click", () => {
// check if the cell is played or not
if (cell.textContent === "" && h1.textContent === "Tic-Tac-Toe") {
// 1. when there is a click, update the status of the tracker
tracker.registerClick();
// 2. insert O or X
cell.textContent = tracker.setText();
player.textContent = tracker.setTurn();
}
if (tracker.numclick === 9) {
h1.textContent = "Draw";
console.log(tracker.numclick);
}
checkWin();
});
});
cells.forEach(cell =>{
cell.addEventListener("keydown", (e) => {
if (e.key === " " || e.key === "Enter") {
// check if the cell is played or not
if (cell.textContent === "" && h1.textContent === "Tic-Tac-Toe") {
// 1. when there is a click, update the status of the tracker
tracker.registerClick();
// 2. insert O or X
cell.textContent = tracker.setText();
player.textContent = tracker.setTurn();
}
if (tracker.numclick === 9) {
h1.textContent = "Draw";
console.log(tracker.numclick);
}
checkWin();
}
});
});
function resetGame() {
cells.forEach(cell => {
cell.textContent = "";
})
tracker.numclick = 0;
h1.textContent = "Tic-Tac-Toe";
player.textContent = "Player X starts";
}
reset.addEventListener("click", resetGame)
cells.forEach((cell, index)=> {
cell.addEventListener("keydown", (e) => {
let newIndex = index;
if (e.key === "ArrowRight") {
newIndex = index + 1;
} else if (e.key === "ArrowLeft") {
newIndex = index - 1;
} else if (e.key === "ArrowDown") {
newIndex = index + 3;
} else if (e.key === "ArrowUp") {
newIndex = index - 3;
}
// Prevent page from scrolling
if (["ArrowRight","ArrowLeft","ArrowUp","ArrowDown"].includes(e.key)) {
e.preventDefault();
}
if (newIndex >= 0 && newIndex < cells.length) {
cells[newIndex].focus();
}
})
});
reset.addEventListener("keydown", (e) => {
if (e.key === " ") {
e.preventDefault();
}
});