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| 1 | +import { |
| 2 | + EmbeddedScene, |
| 3 | + SceneAppPage, |
| 4 | + SceneAppPageState, |
| 5 | + SceneControlsSpacer, |
| 6 | + SceneFlexItem, |
| 7 | + SceneFlexLayout, |
| 8 | + SceneObject, |
| 9 | + SceneQueryRunner, |
| 10 | + SceneTimePicker, |
| 11 | + SceneTimeRange, |
| 12 | + SceneToolbarInput, |
| 13 | + VizPanel, |
| 14 | +} from '@grafana/scenes'; |
| 15 | +import { SceneRadioToggle } from '../../components/SceneRadioToggle'; |
| 16 | +import { DATASOURCE_REF } from '../../constants'; |
| 17 | +import { getQueryRunnerWithRandomWalkQuery } from '../utils'; |
| 18 | +import { HiddenForTimeRangeBehavior } from './HiddenForTimeRangeBehavior'; |
| 19 | +import { HiddenWhenNoDataBehavior } from './HiddenWhenNoDataBehavior'; |
| 20 | +import { ShowBasedOnConditionBehavior } from './ShowBasedOnConditionBehavior'; |
| 21 | + |
| 22 | +export function getBehaviorsDemo(defaults: SceneAppPageState) { |
| 23 | + return new SceneAppPage({ |
| 24 | + ...defaults, |
| 25 | + subTitle: 'Behaviors can augment any scene object with new runtime behaviors and state logic', |
| 26 | + getScene: () => { |
| 27 | + const queryRunner = getQueryRunnerWithRandomWalkQuery({ |
| 28 | + seriesCount: 2, |
| 29 | + alias: '__server_names', |
| 30 | + scenarioId: 'random_walk', |
| 31 | + }); |
| 32 | + |
| 33 | + return new EmbeddedScene({ |
| 34 | + $timeRange: new SceneTimeRange(), |
| 35 | + controls: [ |
| 36 | + new SceneToolbarInput({ |
| 37 | + value: '2', |
| 38 | + onChange: (newValue) => { |
| 39 | + queryRunner.setState({ |
| 40 | + queries: [ |
| 41 | + { |
| 42 | + ...queryRunner.state.queries[0], |
| 43 | + seriesCount: newValue, |
| 44 | + }, |
| 45 | + ], |
| 46 | + }); |
| 47 | + queryRunner.runQueries(); |
| 48 | + }, |
| 49 | + }), |
| 50 | + new SceneRadioToggle({ |
| 51 | + key: 'toggle', |
| 52 | + options: [ |
| 53 | + { value: 'visible', label: 'Show text panel' }, |
| 54 | + { value: 'hidden', label: 'Hide text panel' }, |
| 55 | + ], |
| 56 | + value: 'hidden', |
| 57 | + }), |
| 58 | + new SceneControlsSpacer(), |
| 59 | + new SceneTimePicker({ isOnCanvas: true }), |
| 60 | + ], |
| 61 | + body: new SceneFlexLayout({ |
| 62 | + direction: 'column', |
| 63 | + children: [ |
| 64 | + new SceneFlexItem({ |
| 65 | + $behaviors: [ |
| 66 | + new ShowBasedOnConditionBehavior({ |
| 67 | + references: ['toggle'], |
| 68 | + condition: (toogle: SceneRadioToggle) => toogle.state.value === 'visible', |
| 69 | + }), |
| 70 | + ], |
| 71 | + body: new VizPanel({ |
| 72 | + pluginId: 'text', |
| 73 | + options: { content: 'This panel can be hidden with a toggle!' }, |
| 74 | + }), |
| 75 | + }), |
| 76 | + new SceneFlexItem({ |
| 77 | + $behaviors: [new HiddenForTimeRangeBehavior({ greaterThan: 'now-2d' })], |
| 78 | + // this needs to start out hidden as the behavior activates after the body |
| 79 | + isHidden: true, |
| 80 | + body: new VizPanel({ |
| 81 | + title: 'Hidden for time ranges > 2d', |
| 82 | + key: 'Hidden for time ranges > 2d', |
| 83 | + $behaviors: [logEventsBehavior], |
| 84 | + $data: new SceneQueryRunner({ |
| 85 | + key: 'Hidden for time range query runner', |
| 86 | + $behaviors: [logEventsBehavior], |
| 87 | + queries: [ |
| 88 | + { |
| 89 | + refId: 'A', |
| 90 | + datasource: DATASOURCE_REF, |
| 91 | + scenarioId: 'random_walk', |
| 92 | + }, |
| 93 | + ], |
| 94 | + }), |
| 95 | + }), |
| 96 | + }), |
| 97 | + new SceneFlexItem({ |
| 98 | + $behaviors: [new HiddenWhenNoDataBehavior()], |
| 99 | + $data: queryRunner, |
| 100 | + body: new VizPanel({ title: 'Hidden when no time series' }), |
| 101 | + }), |
| 102 | + ], |
| 103 | + }), |
| 104 | + }); |
| 105 | + }, |
| 106 | + }); |
| 107 | +} |
| 108 | + |
| 109 | +function logEventsBehavior(sceneObject: SceneObject) { |
| 110 | + console.log(`[SceneObjectEvent]: ${sceneObject.constructor?.name} ${sceneObject.state.key} activated!`); |
| 111 | + |
| 112 | + sceneObject.subscribeToState((state) => { |
| 113 | + console.log(`[SceneObjectEvent]: ${sceneObject.constructor?.name} ${sceneObject.state.key} state changed!`, state); |
| 114 | + }); |
| 115 | + |
| 116 | + return () => { |
| 117 | + console.log(`[SceneObjectEvent]: ${sceneObject.constructor?.name} ${sceneObject.state.key} deactivated!`); |
| 118 | + }; |
| 119 | +} |
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