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Copy file name to clipboardExpand all lines: CHANGELOG.md
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# v0.3.0 (Mon Apr 03 2023)
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### Release Notes
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#### SceneObject: Rename SceneObjectStatePlain to SceneObjectState ([#122](https://github.com/grafana/scenes/pull/122))
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`SceneObjectStatePlain` is now named `SceneObjectState`. So if you have custom scene objects that extends `SceneObjectStatePlain` just do a search and replace for `SceneObjectStatePlain` and replace with`SceneObjectState`.
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---
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#### 🚀 Enhancement
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-`@grafana/scenes`
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- SceneObject: Rename SceneObjectStatePlain to SceneObjectState [#122](https://github.com/grafana/scenes/pull/122) ([@torkelo](https://github.com/torkelo))
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- VizPanel: Updates to support panel context [#113](https://github.com/grafana/scenes/pull/113) ([@torkelo](https://github.com/torkelo)[@dprokop](https://github.com/dprokop))
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- SceneObject: Add forEachChild to SceneObject interface and SceneObjectBase [#118](https://github.com/grafana/scenes/pull/118) ([@torkelo](https://github.com/torkelo))
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- SceneObject: Change how activate works and remove deactivate [#114](https://github.com/grafana/scenes/pull/114) ([@torkelo](https://github.com/torkelo))
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#### 🐛 Bug Fix
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-`@grafana/scenes`
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- LayoutTypes: Cleanup old types that are no longer needed [#120](https://github.com/grafana/scenes/pull/120) ([@torkelo](https://github.com/torkelo))
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- Interpolation: Add support for __value.* macro that uses new scopedVar data context [#103](https://github.com/grafana/scenes/pull/103) ([@torkelo](https://github.com/torkelo))
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#### ⚠️ Pushed to `main`
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-`@grafana/scenes`
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- Revert "VizPanelRenderer: Only render when width and height greater than 0" ([@dprokop](https://github.com/dprokop))
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- VizPanelRenderer: Only render when width and height greater than 0 ([@dprokop](https://github.com/dprokop))
Copy file name to clipboardExpand all lines: packages/scenes/CHANGELOG.md
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# v0.3.0 (Mon Apr 03 2023)
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### Release Notes
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#### SceneObject: Rename SceneObjectStatePlain to SceneObjectState ([#122](https://github.com/grafana/scenes/pull/122))
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`SceneObjectStatePlain` is now named `SceneObjectState`. So if you have custom scene objects that extends `SceneObjectStatePlain` just do a search and replace for `SceneObjectStatePlain` and replace with`SceneObjectState`.
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---
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#### 🚀 Enhancement
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- SceneObject: Rename SceneObjectStatePlain to SceneObjectState [#122](https://github.com/grafana/scenes/pull/122) ([@torkelo](https://github.com/torkelo))
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+
- VizPanel: Updates to support panel context [#113](https://github.com/grafana/scenes/pull/113) ([@torkelo](https://github.com/torkelo)[@dprokop](https://github.com/dprokop))
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+
- SceneObject: Add forEachChild to SceneObject interface and SceneObjectBase [#118](https://github.com/grafana/scenes/pull/118) ([@torkelo](https://github.com/torkelo))
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- SceneObject: Change how activate works and remove deactivate [#114](https://github.com/grafana/scenes/pull/114) ([@torkelo](https://github.com/torkelo))
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#### 🐛 Bug Fix
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- LayoutTypes: Cleanup old types that are no longer needed [#120](https://github.com/grafana/scenes/pull/120) ([@torkelo](https://github.com/torkelo))
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- Interpolation: Add support for __value.* macro that uses new scopedVar data context [#103](https://github.com/grafana/scenes/pull/103) ([@torkelo](https://github.com/torkelo))
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#### ⚠️ Pushed to `main`
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- Revert "VizPanelRenderer: Only render when width and height greater than 0" ([@dprokop](https://github.com/dprokop))
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- VizPanelRenderer: Only render when width and height greater than 0 ([@dprokop](https://github.com/dprokop))
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