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vm.hpp
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234 lines (191 loc) · 4.97 KB
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#include <vector>
#include <ctime>
#include "sim.hpp"
using namespace std;
//TYPES
typedef uint64_t PageNumber;
typedef PageNumber VirtualAddress;
typedef PageNumber RealAddress;
typedef PageNumber DiskAddress;
//HEADER FILE
class AgentVM : public Agent {
public:
void Log(string text); // Переопределение логирования для вывода загруженности системы в конце каждого сообщения
};
struct RequestStruct;
class Process;
struct TTStruct {
VirtualAddress vaddress;
RealAddress raddress;
bool is_valid;
bool bitR;
bool bitM;
};
class TT {
Process* p_process;
vector <TTStruct> records;
public:
TT(Process* _p_process, PageNumber size);
TTStruct& GetRecord(VirtualAddress vaddress);
TTStruct& GetRecordByIndex(uint32_t i);
int GetSize();
Process* GetProcess();
};
class RAM {
vector<bool> ram; // true means already in use
public:
RAM();
bool GetRealAddress(PageNumber raddress);
void SetRealAddress(PageNumber raddress, bool value);
int GetSize();
};
class Requester {
vector<RequestStruct> request_queue;
public:
void AddRequest(Process* p_process, VirtualAddress vaddress, RealAddress raddress, bool load_flag, Process * p_initialProcess);
void DeleteRequest(Process* p_process, VirtualAddress vaddress);
RequestStruct GetRequest();
bool IsEmpty();
int GetQueueSize() {
return request_queue.size();
};
void PrintQueue();
};
class Scheduler {
vector <Process*> process_queue;
public:
void AddProcess(Process* p_process);
void DeleteProcess(Process* p_process);
void PutInTheEnd();
Process* GetProcess();
bool IsEmpty();
void PrintQueue();
};
class SelectionStrategy {
string name;
string desc;
public:
SelectionStrategy(string _name, string _desc);
virtual RealAddress select() = 0;
string GetName();
string GetDesription();
};
class Random : public SelectionStrategy {
public:
Random(string _name, string _desc) : SelectionStrategy(_name, _desc) {};
RealAddress select();
};
class Clock : public SelectionStrategy {
uint32_t tindex; // индекс ТП
uint32_t lindex; // индекс строки ТП
public:
Clock(string _name, string _desc) : SelectionStrategy(_name, _desc) {
tindex = 0;
lindex = 0;
};
RealAddress select();
};
class OS : public AgentVM {
vector <TT> translation_tables;
RAM ram;
Requester requester;
Scheduler scheduler;
public:
OS();
void HandelInterruption(VirtualAddress vaddress, RealAddress raddress, Process* p_process);
void LoadProcess(Process* _p_process);
void Allocate(VirtualAddress vaddress, Process* p_process);
void Substitute(VirtualAddress vaddress, Process* p_process);
TT& FindTT(Process* p_process);
vector <TT> GetTTs();
Requester& GetRequester();
Scheduler& GetScheduler();
RAM& GetRAM();
void ProcessQueue();
void ChangeQueue();
//For logging
float ComputeRML();
void Work();
void Wait();
void Start();
};
class CPU : public AgentVM {
public:
CPU();
void Convert(VirtualAddress vaddress, Process* p_process);
void Work();
void Wait();
void Start();
};
class DiskSpace {
vector <bool> disk; // true means already in use
public:
DiskSpace();
bool GetDiskAddress(PageNumber daddress);
void SetDiskAddress(PageNumber daddress, bool value);
int GetSize();
};
class AE : public AgentVM {
DiskSpace disk;
struct SwapIndexStruct {
Process* p_process;
VirtualAddress vaddress;
DiskAddress daddress;
};
vector<SwapIndexStruct> SwapIndex;
void LoadData();
void PopData();
SimulatorTime io_total_time;
public:
SimulatorTime last_time;
uint64_t io_count;
AE();
void ProcessRequest();
bool IsLoaded(Process* p_process, VirtualAddress vaddress);
SimulatorTime GetIOTT();
//For logging
float ComputeAEL();
double ComputePSL();
void Work();
void Wait();
void Start();
};
class Process : public AgentVM {
PageNumber requested_memory;
int time_limit;
bool isWaiting;
public:
Process();
void MemoryRequest(VirtualAddress vaddress);
void SetRequestedMemory(uint64_t value);
uint64_t GetRequestedMemory();
void SetTimeLimit(SimulatorTime value);
SimulatorTime GetTimeLimit();
void setWaiting() {
isWaiting = true;
};
void setWorking() {
isWaiting = false;
};
bool getWaitingState() {
return isWaiting;
};
void Work();
void Wait();
void Start();
};
int randomizer(int max);
int InitializeInputData();
void InitializeClockState();
RealAddress RandomSelectionStrategy();
RealAddress ClockSelectionStrategy();
struct RequestStruct {
bool load_flag;
Process* p_process;
VirtualAddress vaddress;
RealAddress raddress;
Process* p_initialProcess;
};
extern OS* g_pOS;
extern CPU* g_pCPU;
extern AE* g_pAE;