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ggt_platform.h
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953 lines (776 loc) · 33.6 KB
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//
// GGT PLATFORM - v3
//
// A cross-platform (though currently only for windows, linux and wasm -- using emscripten) platform layer
// for games and the such. It can open a window with opengl
// and provides some other useful functions.
// Feel free to use and/or modify this.
//
// Usage:
// - You should have functions named ggtp_init, ggtp_loop and ggtp_draw that
// will be called when the program is starting or every frame.
// ggtp_init must call ggtp_create_window.
// - To compile this, #define GGT_PLATFORM_IMPLEMENTATION and #include the
// header
//
// Options:
// - GGTP_PROGRAM_STATE {TYPE} if you want to have a variable of type
// {TYPE} whose pointer is passed to the user functions
// - GGTP_MAX_EVENTS_PER_LOOP, which is 256 by default
//
#ifndef GGT_PLATFORM_H
#define GGT_PLATFORM_H
#ifdef __cplusplus
extern "C" {
#endif
#define GGT_SUCCESS 1
#define GGT_FAILURE 0
#define GGT_C_SUCCESS 0
#define GGT_C_FAILURE 1
typedef unsigned char ggt_u8;
typedef unsigned int ggt_u32;
typedef unsigned long long int ggt_u64;
#ifndef GGTP_MAX_EVENTS_PER_LOOP
#define GGTP_MAX_EVENTS_PER_LOOP 256
#endif
typedef enum {
GGTP_EVENT_KEY_DOWN,
GGTP_EVENT_KEY_UP,
GGTP_EVENT_MOUSE_LEFT_DOWN,
GGTP_EVENT_MOUSE_LEFT_UP,
GGTP_EVENT_MOUSE_RIGHT_DOWN,
GGTP_EVENT_MOUSE_RIGHT_UP,
GGTP_EVENT_MOUSE_MOVE,
GGTP_EVENT_RESIZE,
GGTP_EVENT_CLOSE,
GGTP_EVENT_FOCUS_LOST,
} ggt_platform_event_type;
const char GGTP_KEY_SHIFT = 0x03;
const char GGTP_KEY_RETURN = 0x0D;
const char GGTP_KEY_ESC = 0x1B;
const char GGTP_KEY_SPACE = 0x20;
const char GGTP_KEY_LEFT = 0x25;
const char GGTP_KEY_UP = 0x26;
const char GGTP_KEY_RIGHT = 0x27;
const char GGTP_KEY_DOWN = 0x28;
#define GGTP_TOTAL_KEYS 128
typedef enum {
GGTP_CURSOR_ARROW,
GGTP_CURSOR_POINTER,
GGTP_CURSOR_WAIT,
GGTP_CURSOR_WRITE,
} ggt_platform_cursor;
void ggtp_set_cursor(ggt_platform_cursor cursor);
typedef struct {
int x, y;
} ggt_vec2i;
typedef struct {
ggt_vec2i position, difference;
} ggt_platform_mouse_movement;
typedef union {
char key;
ggt_vec2i size;
ggt_vec2i coords;
ggt_platform_mouse_movement mouse_movement;
} ggt_platform_event_info;
typedef char _ggt_platform_event_type_of_key;
typedef ggt_vec2i _ggt_platform_event_type_of_size;
typedef ggt_vec2i _ggt_platform_event_type_of_coords;
typedef ggt_platform_mouse_movement _ggt_platform_event_type_of_mouse_movement;
typedef struct {
ggt_platform_event_type type;
ggt_platform_event_info info;
} ggt_platform_event;
typedef struct {
ggt_u32 size;
ggt_platform_event data[GGTP_MAX_EVENTS_PER_LOOP];
} ggt_platform_events;
#ifdef GGTP_PROGRAM_STATE
struct GGTP_PROGRAM_STATE;
int ggtp_init(GGTP_PROGRAM_STATE* program_state);
int ggtp_loop(GGTP_PROGRAM_STATE* program_state, ggt_u8 keys[GGTP_TOTAL_KEYS], ggt_platform_events events);
void ggtp_draw(GGTP_PROGRAM_STATE* program_state);
#else
int ggtp_init();
int ggtp_loop(ggt_u8 keys[GGTP_TOTAL_KEYS], ggt_platform_events events);
void ggtp_draw();
#endif
int ggtp_create_window(int width, int height, const char *window_name);
void ggtp_program_file_path(const char *name, char *dst);
void ggtp_user_file_path(const char *name, char *dst);
ggt_u64 ggtp_file_modification_date(const char *filename);
#if defined(_WIN32)
#include <Windows.h>
//
// GL preprocessor and function definitions
// (From https://www.khronos.org/registry/OpenGL/api/GL/glext.h)
//
#include <gl/gl.h>
#include <stddef.h>
#ifndef __gl_glext_h_
typedef char GLchar;
typedef ptrdiff_t GLsizeiptr;
typedef ptrdiff_t GLintptr;
#define GL_STREAM_DRAW 0x88E0
#define GL_STATIC_DRAW 0x88E4
#define GL_DYNAMIC_DRAW 0x88E8
#define GL_ARRAY_BUFFER 0x8892
#define GL_TEXTURE0 0x84C0
#define GL_TEXTURE1 0x84C1
#define GL_TEXTURE2 0x84C2
#define GL_TEXTURE3 0x84C3
#define GL_TEXTURE4 0x84C4
#define GL_TEXTURE5 0x84C5
#define GL_TEXTURE6 0x84C6
#define GL_TEXTURE7 0x84C7
#define GL_TEXTURE8 0x84C8
#define GL_TEXTURE9 0x84C9
#define GL_TEXTURE10 0x84CA
#define GL_TEXTURE11 0x84CB
#define GL_TEXTURE12 0x84CC
#define GL_TEXTURE13 0x84CD
#define GL_TEXTURE14 0x84CE
#define GL_TEXTURE15 0x84CF
#define GL_TEXTURE16 0x84D0
#define GL_TEXTURE17 0x84D1
#define GL_TEXTURE18 0x84D2
#define GL_TEXTURE19 0x84D3
#define GL_TEXTURE20 0x84D4
#define GL_TEXTURE21 0x84D5
#define GL_TEXTURE22 0x84D6
#define GL_TEXTURE23 0x84D7
#define GL_TEXTURE24 0x84D8
#define GL_TEXTURE25 0x84D9
#define GL_TEXTURE26 0x84DA
#define GL_TEXTURE27 0x84DB
#define GL_TEXTURE28 0x84DC
#define GL_TEXTURE29 0x84DD
#define GL_TEXTURE30 0x84DE
#define GL_TEXTURE31 0x84DF
#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
#define GL_FRAGMENT_SHADER 0x8B30
#define GL_VERTEX_SHADER 0x8B31
#define GL_COMPILE_STATUS 0x8B81
#define GL_LINK_STATUS 0x8B82
#define GL_VALIDATE_STATUS 0x8B83
#define GL_INFO_LOG_LENGTH 0x8B84
#endif
#define GGTP_GL_FUNCTION_LIST \
GL_FUNCTION(void, glTexImage2DMultisample, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) \
GL_FUNCTION(void, glBindFramebuffer, GLenum target, GLuint framebuffer) \
GL_FUNCTION(void, glGenFramebuffers, GLsizei n, GLuint* framebuffers) \
GL_FUNCTION(void, glFramebufferTexture2D, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) \
GL_FUNCTION(GLenum, glCheckFramebufferStatus, GLenum target) \
GL_FUNCTION(void, glBlitFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) \
GL_FUNCTION(void, glAttachShader, GLuint program, GLuint shader) \
GL_FUNCTION(void, glCompileShader, GLuint shader) \
GL_FUNCTION(GLuint, glCreateProgram, void) \
GL_FUNCTION(GLuint, glCreateShader, GLenum type) \
GL_FUNCTION(void, glLinkProgram, GLuint program) \
GL_FUNCTION(void, glShaderSource, GLuint shader, GLsizei count, const GLchar **string, const GLint *length) \
GL_FUNCTION(void, glUseProgram, GLuint program) \
GL_FUNCTION(void, glGetProgramInfoLog, GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog) \
GL_FUNCTION(void, glGetShaderInfoLog, GLuint shader, GLsizei maxLength, GLsizei *length, GLchar *infoLog) \
GL_FUNCTION(void, glValidateProgram, GLuint program) \
GL_FUNCTION(void, glGetShaderiv, GLuint shader, GLenum pname, GLint* params) \
GL_FUNCTION(void, glGetProgramiv, GLuint program, GLenum pname, GLint* params) \
GL_FUNCTION(GLint, glGetUniformLocation, GLuint program, const GLchar* name) \
GL_FUNCTION(void, glUniform4fv, GLint location, GLsizei count, const GLfloat* value) \
GL_FUNCTION(void, glUniformMatrix4fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) \
GL_FUNCTION(void, glUniform1i, GLint location, GLint v0) \
GL_FUNCTION(void, glUniform1f, GLint location, GLfloat v0) \
GL_FUNCTION(void, glUniform2fv, GLint location, GLsizei count, const GLfloat* value) \
GL_FUNCTION(void, glUniform3f, GLint location, GLfloat v0, GLfloat v1, GLfloat v2) \
GL_FUNCTION(void, glUniform3fv, GLint location, GLsizei count, const GLfloat* value) \
GL_FUNCTION(void, glEnableVertexAttribArray, GLuint index) \
GL_FUNCTION(void, glDisableVertexAttribArray, GLuint index) \
GL_FUNCTION(GLint, glGetAttribLocation, GLuint program, const GLchar* name) \
GL_FUNCTION(void, glVertexAttribPointer, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* pointer) \
GL_FUNCTION(void, glVertexAttribIPointer, GLuint index, GLint size, GLenum type, GLsizei stride, const void* pointer) \
GL_FUNCTION(void, glBindVertexArray, GLuint array) \
GL_FUNCTION(void, glGenVertexArrays, GLsizei n, GLuint* arrays) \
GL_FUNCTION(void, glBindBuffer, GLenum target, GLuint buffer) \
GL_FUNCTION(void, glGenBuffers, GLsizei n, GLuint* buffers) \
GL_FUNCTION(void, glBufferData, GLenum target, GLsizeiptr size, const void* data, GLenum usage) \
GL_FUNCTION(void, glActiveTexture, GLenum texture) \
GL_FUNCTION(void, glDeleteProgram, GLuint program) \
GL_FUNCTION(void, glDeleteShader, GLuint shader) \
GL_FUNCTION(void, glDeleteFramebuffers, GLsizei n, const GLuint* framebuffers) \
GL_FUNCTION(void, glDrawBuffers, GLsizei n, const GLenum* bufs) \
GL_FUNCTION(void, glTexImage3D, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void* pixels) \
GL_FUNCTION(void, glTexSubImage3D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* pixels) \
GL_FUNCTION(void, glDrawElementsBaseVertex, GLenum mode, GLsizei count, GLenum type, const void* indices, GLint basevertex) \
GL_FUNCTION(const GLubyte* WINAPI, glGetStringi, GLenum name, GLuint index) \
// Define gl function types
#define GL_FUNCTION(TYPE, NAME, ...) typedef TYPE WINAPI _ggtp_gl_type_##NAME(__VA_ARGS__);
GGTP_GL_FUNCTION_LIST
#undef GL_FUNCTION
// Define the global variables for gl function pointers
#define GL_FUNCTION(TYPE, NAME, ...) extern _ggtp_gl_type_##NAME *NAME;
GGTP_GL_FUNCTION_LIST
#undef GL_FUNCTION
//
//
//
#elif defined(__EMSCRIPTEN__)
#include <GL/gl.h>
#include <GL/glext.h>
#include <EGL/egl.h>
#include <EGL/eglext.h>
#include <GLES2/gl2.h>
#include <GLES3/gl3.h>
#define GGTP_OPENGL_ES 1
#elif defined(linux)
#include <SDL2/SDL.h>
#include <GL/glew.h>
#endif
#ifdef __cplusplus
}
#endif
#endif // defined(GGT_PLATFORM_H)
#ifdef GGT_PLATFORM_IMPLEMENTATION
#ifdef __cplusplus
extern "C" {
#endif
#define ggt_globals ggt_platform_globals
#define GGT_PLATFORM_ADD_EVENT(type_id, field, ...) do{ if(ggt_globals.events.size < GGTP_MAX_EVENTS_PER_LOOP){ \
ggt_globals.events.data[ggt_globals.events.size ].type = type_id; \
_ggt_platform_event_type_of_##field info = __VA_ARGS__ ; \
ggt_globals.events.data[ggt_globals.events.size++].info.field = info; \
} }while(0)
#if defined(_WIN32)
//
// Windows implementation
//
#pragma comment(lib, "user32.lib")
#pragma comment(lib, "opengl32.lib")
#pragma comment(lib, "gdi32.lib")
#include <initguid.h>
#include <KnownFolders.h>
//#include <ShlObj.h>
#include <wchar.h>
#include <windowsx.h>
#include <WinUser.h>
#define GGT_PLATFORM_ALERT_ERROR(message, code) MessageBox(NULL, message "\n(ggt_platform error " code ")", "ERROR", MB_OK);
#ifdef GGTP_PROGRAM_STATE
#define GGTP_INIT() ggtp_init(&program_state)
#define GGTP_LOOP(a, b) ggtp_loop(&program_state, a, b)
#define GGTP_DRAW() ggtp_draw(&program_state)
#else
#define GGTP_INIT() ggtp_init()
#define GGTP_LOOP(a, b) ggtp_loop(a, b)
#define GGTP_DRAW() ggtp_draw()
#endif
//
// WGL preprocessor and function definitions
// (From https://www.khronos.org/registry/OpenGL/api/GL/wglext.h)
//
#ifndef __wgl_wglext_h_
// Context creation
#define WGL_CONTEXT_DEBUG_BIT_ARB 0x00000001
#define WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x00000002
#define WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091
#define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092
#define WGL_CONTEXT_LAYER_PLANE_ARB 0x2093
#define WGL_CONTEXT_FLAGS_ARB 0x2094
#define ERROR_INVALID_VERSION_ARB 0x2095
typedef HGLRC (WINAPI * PFNWGLCREATECONTEXTATTRIBSARBPROC) (HDC hDC, HGLRC hShareContext, const int *attribList);
// Swap interval
typedef BOOL (WINAPI * PFNWGLSWAPINTERVALEXTPROC) (int interval);
typedef int (WINAPI * PFNWGLGETSWAPINTERVALEXTPROC) (void);
BOOL WINAPI wglSwapIntervalEXT (int interval);
int WINAPI wglGetSwapIntervalEXT (void);
#endif
//
//
//
struct {
ggt_platform_events events;
ggt_u8 keys[GGTP_TOTAL_KEYS];
ggt_vec2i last_mouse_position;
HWND hWnd;
HDC hDC;
HGLRC hRC;
HINSTANCE hInstance;
} ggt_globals;
ggt_u8 _ggt_platform_get_key_code(ggt_u32 code) {
switch (code) {
case VK_LEFT:
return GGTP_KEY_LEFT;
break;
case VK_UP:
return GGTP_KEY_UP;
break;
case VK_RIGHT:
return GGTP_KEY_RIGHT;
break;
case VK_DOWN:
return GGTP_KEY_DOWN;
case VK_ESCAPE:
return GGTP_KEY_ESC;
case VK_LSHIFT:
case VK_RSHIFT:
case VK_SHIFT:
return GGTP_KEY_SHIFT;
case VK_SPACE:
return GGTP_KEY_SPACE;
default:
return (ggt_u8)code;
}
}
LRESULT CALLBACK WndProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam){
switch(msg){
case WM_CREATE:
break;
case WM_SIZE:
GGT_PLATFORM_ADD_EVENT(GGTP_EVENT_RESIZE, size, {GET_X_LPARAM(lParam), GET_Y_LPARAM(lParam)});
break;
case WM_SYSKEYDOWN:
case WM_KEYDOWN: {
ggt_u8 value = _ggt_platform_get_key_code((ggt_u32)wParam);
if(value < GGTP_TOTAL_KEYS)
ggt_globals.keys[value] = 1;
GGT_PLATFORM_ADD_EVENT(GGTP_EVENT_KEY_DOWN, key, value);
} break;
case WM_SYSKEYUP:
case WM_KEYUP: {
ggt_u8 value = _ggt_platform_get_key_code((ggt_u32)wParam);
if(value < GGTP_TOTAL_KEYS)
ggt_globals.keys[value] = 0;
GGT_PLATFORM_ADD_EVENT(GGTP_EVENT_KEY_UP, key, value);
} break;
case WM_LBUTTONDOWN:
GGT_PLATFORM_ADD_EVENT(GGTP_EVENT_MOUSE_LEFT_DOWN, coords, {GET_X_LPARAM(lParam), GET_Y_LPARAM(lParam)});
break;
case WM_RBUTTONDOWN:
GGT_PLATFORM_ADD_EVENT(GGTP_EVENT_MOUSE_RIGHT_DOWN, coords, {GET_X_LPARAM(lParam), GET_Y_LPARAM(lParam)});
break;
case WM_LBUTTONUP:
GGT_PLATFORM_ADD_EVENT(GGTP_EVENT_MOUSE_LEFT_UP, coords, {GET_X_LPARAM(lParam), GET_Y_LPARAM(lParam)});
break;
case WM_RBUTTONUP:
GGT_PLATFORM_ADD_EVENT(GGTP_EVENT_MOUSE_RIGHT_UP, coords, {GET_X_LPARAM(lParam), GET_Y_LPARAM(lParam)});
break;
case WM_MOUSEMOVE: {
ggt_vec2i position = {GET_X_LPARAM(lParam), GET_Y_LPARAM(lParam)};
GGT_PLATFORM_ADD_EVENT(GGTP_EVENT_MOUSE_MOVE, mouse_movement, {position.x, position.y, position.x - ggt_globals.last_mouse_position.x, position.y - ggt_globals.last_mouse_position.y});
ggt_globals.last_mouse_position = position;
} break;
case WM_DESTROY:
case WM_QUIT:
case WM_CLOSE:
ggt_globals.events.data[ggt_globals.events.size++].type = GGTP_EVENT_CLOSE;
PostQuitMessage(0);
break;
}
return DefWindowProc(hWnd, msg, wParam, lParam);
}
#define GGT_PLATFORM_WINDOW_CLASS_NAME "WINDOWCLASS"
#define GL_FUNCTION(TYPE, NAME, ...) _ggtp_gl_type_##NAME *NAME;
GGTP_GL_FUNCTION_LIST
#undef GL_FUNCTION
int ggtp_create_window(int width, int height, const char *window_name){
int screen_x = GetSystemMetrics(SM_CXSCREEN);
int screen_y = GetSystemMetrics(SM_CYSCREEN);
RECT actualSize;
actualSize.left = (screen_x - width) / 2;
actualSize.right = actualSize.left + width;
actualSize.top = (screen_y - height) / 2;
actualSize.bottom = actualSize.top + height;
if(!AdjustWindowRect(&actualSize, WS_OVERLAPPEDWINDOW | WS_VISIBLE, FALSE)){
}
ggt_globals.hWnd = CreateWindow(GGT_PLATFORM_WINDOW_CLASS_NAME, window_name, WS_OVERLAPPEDWINDOW | WS_VISIBLE, actualSize.left, actualSize.top, actualSize.right - actualSize.left, actualSize.bottom - actualSize.top, NULL, NULL, ggt_globals.hInstance, NULL);
if(!ggt_globals.hWnd){
GGT_PLATFORM_ALERT_ERROR("Cannot create window.", "1");
return GGT_FAILURE;
}
ggt_globals.hDC = GetDC(ggt_globals.hWnd);
PIXELFORMATDESCRIPTOR pfd;
pfd.nSize = sizeof(PIXELFORMATDESCRIPTOR);
pfd.nVersion = 1;
pfd.iLayerType = PFD_MAIN_PLANE;
pfd.dwFlags = PFD_SUPPORT_OPENGL | PFD_DRAW_TO_WINDOW | PFD_DOUBLEBUFFER;
pfd.cDepthBits = 24;
pfd.cColorBits = 24;
pfd.iPixelType = PFD_TYPE_RGBA;
int PixelFormat = ChoosePixelFormat(ggt_globals.hDC, &pfd);
if (!SetPixelFormat(ggt_globals.hDC, PixelFormat, &pfd)) {
GGT_PLATFORM_ALERT_ERROR("Cannot set pixel format.", "2");
return GGT_FAILURE;
}
int attriblist[] = {
WGL_CONTEXT_MAJOR_VERSION_ARB, 2,
WGL_CONTEXT_MINOR_VERSION_ARB, 1,
0
};
HGLRC hRCtmp = wglCreateContext(ggt_globals.hDC);
wglMakeCurrent(ggt_globals.hDC, hRCtmp);
PFNWGLCREATECONTEXTATTRIBSARBPROC wglCreateContextAttribsARB =
(PFNWGLCREATECONTEXTATTRIBSARBPROC)wglGetProcAddress("wglCreateContextAttribsARB");
ggt_globals.hRC = wglCreateContextAttribsARB(ggt_globals.hDC, 0, attriblist);
PFNWGLSWAPINTERVALEXTPROC wglSwapIntervalEXT =
(PFNWGLSWAPINTERVALEXTPROC)wglGetProcAddress("wglSwapIntervalEXT");
if (wglSwapIntervalEXT) {
wglSwapIntervalEXT(1);
} else {
printf("Error: Could not find 'wglSwapIntervalEXT'\n");
}
if (!ggt_globals.hRC) {
GGT_PLATFORM_ALERT_ERROR("Could not create OpenGL context.", "3");
return GGT_FAILURE;
}
wglMakeCurrent(NULL, NULL);
wglDeleteContext(hRCtmp);
wglMakeCurrent(ggt_globals.hDC, ggt_globals.hRC);
#define GL_FUNCTION(TYPE, NAME, ...) NAME = (_ggtp_gl_type_##NAME *)wglGetProcAddress(#NAME);
GGTP_GL_FUNCTION_LIST
#undef GL_FUNCTION
return GGT_SUCCESS;
}
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevious, LPSTR lpCmdLine, int nCmdShow){
ggt_globals.events.size = 0;
// We register the window class
WNDCLASS wc;
wc.cbClsExtra = 0;
wc.cbWndExtra = 0;
wc.hbrBackground = (HBRUSH)GetStockObject(LTGRAY_BRUSH);
wc.hCursor = LoadCursor(hInstance, IDC_ARROW);
wc.hIcon = LoadIcon(hInstance, IDI_APPLICATION);
wc.lpfnWndProc = WndProc;
wc.lpszClassName = GGT_PLATFORM_WINDOW_CLASS_NAME;
wc.lpszMenuName = NULL;
wc.style = CS_VREDRAW | CS_HREDRAW;
wc.hInstance = hInstance;
if(!RegisterClass(&wc)){
GGT_PLATFORM_ALERT_ERROR("Cannot register window.", "0");
return GGT_C_FAILURE;
}
ggt_globals.hInstance = hInstance;
#ifdef GGTP_PROGRAM_STATE
//GGTP_PROGRAM_STATE* program_state = (GGTP_PROGRAM_STATE *)malloc(sizeof(GGTP_PROGRAM_STATE));
GGTP_PROGRAM_STATE program_state;
#endif
if(GGTP_INIT() == GGT_FAILURE)
return GGT_C_FAILURE;
if(!ggt_globals.hWnd){
GGT_PLATFORM_ALERT_ERROR("Window was not created in ggtp_init().", "4");
return GGT_C_FAILURE;
}
for(int i=0; i<GGTP_TOTAL_KEYS; i++) {
ggt_globals.keys[i] = 0;
}
ggt_globals.events.size = 0;
MSG msg;
while (1){
while (PeekMessage(&msg, NULL, 0, 0, PM_NOREMOVE)){
if (!GetMessage(&msg, NULL, 0, 0)){
break;
}
DispatchMessage(&msg);
TranslateMessage(&msg);
}
ggt_platform_events events;
events.size = ggt_globals.events.size;
for(ggt_u32 i=0; i<events.size; i++)
events.data[i] = ggt_globals.events.data[i];
ggt_globals.events.size = 0;
if(GGTP_LOOP(ggt_globals.keys, events) == GGT_FAILURE){
// Exit the program
wglMakeCurrent(NULL, NULL);
wglDeleteContext(ggt_globals.hRC);
ReleaseDC(ggt_globals.hWnd, ggt_globals.hDC);
return GGT_C_SUCCESS;
}
GGTP_DRAW();
SwapBuffers(ggt_globals.hDC);
}
return GGT_C_SUCCESS;
}
void ggtp_set_cursor(ggt_platform_cursor cursor_id) {
LPCTSTR win_cursor = IDC_ARROW;
switch (cursor_id) {
case GGTP_CURSOR_ARROW:
win_cursor = IDC_ARROW;
break;
case GGTP_CURSOR_POINTER:
win_cursor = IDC_HAND;
break;
case GGTP_CURSOR_WAIT:
win_cursor = IDC_WAIT;
break;
case GGTP_CURSOR_WRITE:
win_cursor = IDC_IBEAM;
break;
}
HCURSOR cursor = (HCURSOR)LoadImageA(NULL, win_cursor, IMAGE_CURSOR, 0, 0, LR_DEFAULTSIZE | LR_DEFAULTCOLOR | LR_SHARED);
SetCursor(cursor);
}
void ggtp_program_file_path(const char *name, char *dst){
sprintf(dst, "%s", name);
}
void ggtp_user_file_path(const char *name, char *dst){
sprintf(dst, "%s", name);
}
#include <sys/types.h>
#include <sys/stat.h>
//#include <unistd.h>
ggt_u64 ggtp_file_modification_date(const char *path){
struct _stat result;
if(_stat(path, &result) == 0)
return result.st_mtime;
return 0;
}
#elif defined(__EMSCRIPTEN__)
#include <emscripten.h>
#include <emscripten/html5.h>
#ifdef GGTP_PROGRAM_STATE
#define GGTP_INIT() ggtp_init(&ggt_globals.program_state)
#define GGTP_LOOP(a, b) ggtp_loop(&ggt_globals.program_state, a, b)
#define GGTP_DRAW() ggtp_draw(&ggt_globals.program_state)
#else
#define GGTP_INIT() ggtp_init()
#define GGTP_LOOP(a, b) ggtp_loop(a, b)
#define GGTP_DRAW() ggtp_draw()
#endif
struct {
GGTP_PROGRAM_STATE program_state;
ggt_u8 keys[GGTP_TOTAL_KEYS];
ggt_platform_events events;
ggt_vec2i last_mouse_position;
} ggt_globals;
EM_JS(int, window_width, (), {
return window.innerWidth;
});
EM_JS(int, window_height, (), {
return window.innerHeight;
});
EM_BOOL key_callback(int eventType, const EmscriptenKeyboardEvent *e, void *userData)
{
char key = (char)e->keyCode;
if(key == 16)
key = GGTP_KEY_SHIFT;
if(eventType == EMSCRIPTEN_EVENT_KEYUP){
GGT_PLATFORM_ADD_EVENT(GGTP_EVENT_KEY_UP, key, key);
ggt_globals.keys[key] = 0;
}else{
GGT_PLATFORM_ADD_EVENT(GGTP_EVENT_KEY_DOWN, key, key);
ggt_globals.keys[key] = 1;
}
return 0;
}
EM_BOOL mouse_callback(int eventType, const EmscriptenMouseEvent *e, void *userData){
ggt_vec2i position = {e->canvasX, e->canvasY};
switch(eventType){
case EMSCRIPTEN_EVENT_MOUSEDOWN:
GGT_PLATFORM_ADD_EVENT(GGTP_EVENT_MOUSE_LEFT_DOWN, coords, position);
break;
case EMSCRIPTEN_EVENT_MOUSEUP:
GGT_PLATFORM_ADD_EVENT(GGTP_EVENT_MOUSE_LEFT_UP, coords, position);
break;
case EMSCRIPTEN_EVENT_MOUSEMOVE:
GGT_PLATFORM_ADD_EVENT(GGTP_EVENT_MOUSE_MOVE, mouse_movement, {position.x, position.y, position.x - ggt_globals.last_mouse_position.x, position.y - ggt_globals.last_mouse_position.y});
break;
}
ggt_globals.last_mouse_position = {e->canvasX, e->canvasY};
return 0;
}
EM_BOOL resize_callback(int eventType, const EmscriptenUiEvent *e, void *userData){
if(eventType == EMSCRIPTEN_EVENT_RESIZE){
GGT_PLATFORM_ADD_EVENT(GGTP_EVENT_RESIZE, size, {e->windowInnerWidth, e->windowInnerHeight});
emscripten_set_canvas_element_size("canvas", e->windowInnerWidth, e->windowInnerHeight);
}
return 0;
}
void ggtp_set_cursor(ggt_platform_cursor cursor){
}
void main_loop(){
GGTP_LOOP(ggt_globals.keys, ggt_globals.events);
ggt_globals.events.size = 0;
GGTP_DRAW();
}
int ggtp_create_window(int width, int height, const char *window_name){
return GGT_SUCCESS;
}
int main(void) {
emscripten_set_mousedown_callback("#canvas", 0, 1, mouse_callback);
emscripten_set_mouseup_callback("#canvas", 0, 1, mouse_callback);
emscripten_set_mousemove_callback("#canvas", 0, 1, mouse_callback);
emscripten_set_resize_callback("#window", 0, 1, resize_callback);
emscripten_set_keydown_callback("#document", 0, 1, key_callback);
emscripten_set_keyup_callback("#document", 0, 1, key_callback);
int width = window_width();
int height = window_height();
emscripten_set_canvas_element_size("canvas", width, height);
EmscriptenWebGLContextAttributes attrs;
emscripten_webgl_init_context_attributes(&attrs);
attrs.alpha = 8;
attrs.depth = 24;
attrs.stencil = 8;
attrs.antialias = true;
attrs.premultipliedAlpha = false;
EMSCRIPTEN_WEBGL_CONTEXT_HANDLE ctx = emscripten_webgl_create_context(NULL, &attrs);
if(ctx != NULL)
printf("Failed to create WebGL context");
emscripten_webgl_make_context_current(ctx);
for(int i=0; i<GGTP_TOTAL_KEYS; i++)
ggt_globals.keys[i] = 0;
ggt_globals.events.size = 0;
GGTP_INIT();
GGT_PLATFORM_ADD_EVENT(GGTP_EVENT_RESIZE, size, {width, height});
emscripten_set_main_loop(main_loop, 0, 1);
return 0;
}
void ggtp_program_file_path(const char *name, char *dst){
sprintf(dst, "../run_tree/%s", name);
}
void ggtp_user_file_path(const char *name, char *dst){
sprintf(dst, "../run_tree/%s", name);
}
ggt_u64 ggtp_file_modification_date(const char *path){
return 0;
}
#else // linux, etc.
//
// SDL implementation
//
#include <SDL2/SDL.h>
#ifdef GGTP_PROGRAM_STATE
#define GGTP_INIT() ggtp_init(&program_state)
#define GGTP_LOOP(a, b) ggtp_loop(&program_state, a, b)
#define GGTP_DRAW() ggtp_draw(&program_state)
#else
#define GGTP_INIT() ggtp_init()
#define GGTP_LOOP(a, b) ggtp_loop(a, b)
#define GGTP_DRAW() ggtp_draw()
#endif
struct {
ggt_platform_events events;
ggt_u8 keys[GGTP_TOTAL_KEYS];
ggt_vec2i last_mouse_position;
SDL_Window *window;
SDL_GLContext gl_context;
} ggt_globals;
int ggtp_create_window(int width, int height, const char *window_name){
if(SDL_Init(SDL_INIT_VIDEO) < 0){
printf("Failed to init SDL\n");
return GGT_FAILURE;
}
ggt_globals.window = SDL_CreateWindow(window_name, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, width, height, SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI);
if(!ggt_globals.window){
printf("Unable to create window\n");
return GGT_FAILURE;
}
ggt_globals.gl_context = SDL_GL_CreateContext(ggt_globals.window);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_COMPATIBILITY);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1);
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1);
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 4);
SDL_GL_SetAttribute(SDL_GL_ACCUM_RED_SIZE, 4);
SDL_GL_SetAttribute(SDL_GL_ACCUM_GREEN_SIZE, 4);
SDL_GL_SetAttribute(SDL_GL_ACCUM_BLUE_SIZE, 4);
SDL_GL_SetAttribute(SDL_GL_ACCUM_ALPHA_SIZE, 4);
SDL_GL_SetSwapInterval(1);
glewExperimental = GL_TRUE;
GLenum error = glewInit();
if(error != GLEW_OK){
printf("Couldn't initialize glew\n");
return GGT_FAILURE;
}else if(!GLEW_VERSION_2_1){
printf("Glew doesn't support openGL 2.1\n");
return GGT_FAILURE;
}
return GGT_SUCCESS;
}
int main(){
#ifdef GGTP_PROGRAM_STATE
//GGTP_PROGRAM_STATE* program_state = (GGTP_PROGRAM_STATE *)malloc(sizeof(GGTP_PROGRAM_STATE));
GGTP_PROGRAM_STATE program_state;
#endif
if(GGTP_INIT() == GGT_FAILURE){
return GGT_C_FAILURE;
}
if(!ggt_globals.window){
printf("Window was not created in ggtp_init().\n");
return GGT_C_FAILURE;
}
for(int i=0; i<GGTP_TOTAL_KEYS; i++) {
ggt_globals.keys[i] = 0;
}
ggt_globals.events.size = 0;
while(1){
SDL_Event e;
while(SDL_PollEvent(&e)){
switch(e.type){
case SDL_KEYDOWN: {
//e.key.keysym.scancode;
} break;
case SDL_KEYUP: {
} break;
case SDL_MOUSEBUTTONDOWN:
if(e.button.button == SDL_BUTTON_LEFT)
GGT_PLATFORM_ADD_EVENT(GGTP_EVENT_MOUSE_LEFT_UP, coords, {e.button.x, e.button.y});
else if(e.button.button == SDL_BUTTON_RIGHT)
GGT_PLATFORM_ADD_EVENT(GGTP_EVENT_MOUSE_RIGHT_DOWN, coords, {e.button.x, e.button.y});
break;
case SDL_MOUSEBUTTONUP:
if(e.button.button == SDL_BUTTON_LEFT)
GGT_PLATFORM_ADD_EVENT(GGTP_EVENT_MOUSE_LEFT_UP, coords, {e.button.x, e.button.y});
else if(e.button.button == SDL_BUTTON_RIGHT)
GGT_PLATFORM_ADD_EVENT(GGTP_EVENT_MOUSE_RIGHT_UP, coords, {e.button.x, e.button.y});
break;
case SDL_MOUSEMOTION:
GGT_PLATFORM_ADD_EVENT(GGTP_EVENT_MOUSE_MOVE, mouse_movement, {{e.button.x, e.button.y}, {e.motion.xrel, e.motion.yrel}});
break;
case SDL_WINDOWEVENT:
switch(e.window.event){
case SDL_WINDOWEVENT_RESIZED:
GGT_PLATFORM_ADD_EVENT(GGTP_EVENT_RESIZE, size, {e.window.data1, e.window.data2});
break;
case SDL_WINDOWEVENT_CLOSE:
GGT_PLATFORM_ADD_EVENT(GGTP_EVENT_CLOSE, key, 0);
break;
//case SDL_WINDOWEVENT_FOCUS_LOST:
//
//break;
}
break;
default:
break;
}
}
ggt_platform_events events;
events.size = ggt_globals.events.size;
for(ggt_u32 i=0; i<events.size; i++)
events.data[i] = ggt_globals.events.data[i];
ggt_globals.events.size = 0;
if(GGTP_LOOP(ggt_globals.keys, events) == GGT_FAILURE){
// Exit the program
SDL_GL_DeleteContext(ggt_globals.gl_context);
SDL_DestroyWindow(ggt_globals.window);
SDL_Quit();
return GGT_C_SUCCESS;
}
GGTP_DRAW();
SDL_GL_SwapWindow(ggt_globals.window);
}
return GGT_C_SUCCESS;
}
void ggtp_set_cursor(ggt_platform_cursor cursor_id){
}
void ggtp_program_file_path(const char *name, char *dst){
sprintf(dst, "../run_tree/%s", name);
}
void ggtp_user_file_path(const char *name, char *dst){
sprintf(dst, "../run_tree/%s", name);
}
ggt_u64 ggtp_file_modification_date(const char *path){
return 0;
}
#endif
#undef ggt_globals
#ifdef __cplusplus
}
#endif
#endif