Skip to content

Commit c288126

Browse files
committed
refactor: rename FortnitePorting.RenderingX -> FortnitePorting.Rendering
1 parent ee31888 commit c288126

54 files changed

Lines changed: 145 additions & 142 deletions

Some content is hidden

Large Commits have some content hidden by default. Use the searchbox below for content that may be hidden.

FortnitePorting.RenderingX/Actors/Actor.cs renamed to FortnitePorting.Rendering/Actors/Actor.cs

Lines changed: 5 additions & 5 deletions
Original file line numberDiff line numberDiff line change
@@ -1,11 +1,11 @@
11
using System.Collections.ObjectModel;
22
using System.Collections.Specialized;
3-
using FortnitePorting.RenderingX.Components;
4-
using FortnitePorting.RenderingX.Components.Rendering;
5-
using FortnitePorting.RenderingX.Core;
6-
using FortnitePorting.RenderingX.Managers;
3+
using FortnitePorting.Rendering.Components;
4+
using FortnitePorting.Rendering.Managers;
5+
using FortnitePorting.Rendering.Components.Rendering;
6+
using FortnitePorting.Rendering.Core;
77

8-
namespace FortnitePorting.RenderingX.Actors;
8+
namespace FortnitePorting.Rendering.Actors;
99

1010
public class Actor
1111
{

FortnitePorting.RenderingX/Actors/CameraActor.cs renamed to FortnitePorting.Rendering/Actors/CameraActor.cs

Lines changed: 4 additions & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -1,8 +1,8 @@
1-
using FortnitePorting.RenderingX.Components;
2-
using FortnitePorting.RenderingX.Components.Rendering;
3-
using FortnitePorting.RenderingX.Core;
1+
using FortnitePorting.Rendering.Components.Rendering;
2+
using FortnitePorting.Rendering.Components;
3+
using FortnitePorting.Rendering.Core;
44

5-
namespace FortnitePorting.RenderingX.Actors;
5+
namespace FortnitePorting.Rendering.Actors;
66

77
public class CameraActor : Actor
88
{

FortnitePorting.RenderingX/Actors/MeshActor.cs renamed to FortnitePorting.Rendering/Actors/MeshActor.cs

Lines changed: 3 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -2,10 +2,10 @@
22
using CUE4Parse.UE4.Assets.Exports.SkeletalMesh;
33
using CUE4Parse.UE4.Assets.Exports.StaticMesh;
44
using CUE4Parse.UE4.Objects.UObject;
5-
using FortnitePorting.RenderingX.Components.Mesh;
6-
using FortnitePorting.RenderingX.Core;
5+
using FortnitePorting.Rendering.Components.Mesh;
6+
using FortnitePorting.Rendering.Core;
77

8-
namespace FortnitePorting.RenderingX.Actors;
8+
namespace FortnitePorting.Rendering.Actors;
99

1010
public class MeshActor : Actor
1111
{

FortnitePorting.RenderingX/Actors/WorldActor.cs renamed to FortnitePorting.Rendering/Actors/WorldActor.cs

Lines changed: 6 additions & 6 deletions
Original file line numberDiff line numberDiff line change
@@ -8,13 +8,13 @@
88
using CUE4Parse.UE4.Objects.Core.Math;
99
using CUE4Parse.UE4.Objects.Engine;
1010
using CUE4Parse.UE4.Objects.UObject;
11-
using FortnitePorting.RenderingX.Components;
12-
using FortnitePorting.RenderingX.Components.Mesh;
13-
using FortnitePorting.RenderingX.Core;
14-
using FortnitePorting.RenderingX.Extensions;
15-
using FortnitePorting.RenderingX.Renderers;
11+
using FortnitePorting.Rendering.Components;
12+
using FortnitePorting.Rendering.Core;
13+
using FortnitePorting.Rendering.Components.Mesh;
14+
using FortnitePorting.Rendering.Extensions;
15+
using FortnitePorting.Rendering.Renderers;
1616

17-
namespace FortnitePorting.RenderingX.Actors;
17+
namespace FortnitePorting.Rendering.Actors;
1818

1919
public class WorldProgress
2020
{

FortnitePorting.RenderingX/Cache/MaterialCache.cs renamed to FortnitePorting.Rendering/Cache/MaterialCache.cs

Lines changed: 3 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -1,11 +1,11 @@
11
using CUE4Parse.GameTypes.FN.Assets.Exports.DataAssets;
22
using CUE4Parse.UE4.Assets.Exports.Material;
33
using CUE4Parse.UE4.Assets.Exports.Texture;
4-
using FortnitePorting.RenderingX.Cache;
5-
using FortnitePorting.RenderingX.Materials;
4+
using FortnitePorting.Rendering.Cache;
65
using System.Collections.Concurrent;
6+
using FortnitePorting.Rendering.Materials;
77

8-
namespace FortnitePorting.RenderingX.Cache;
8+
namespace FortnitePorting.Rendering.Cache;
99

1010
public static class MaterialCache
1111
{

FortnitePorting.RenderingX/Cache/TextureCache.cs renamed to FortnitePorting.Rendering/Cache/TextureCache.cs

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -1,10 +1,10 @@
11
using System.Diagnostics.CodeAnalysis;
22
using CUE4Parse_Conversion.Textures;
33
using CUE4Parse.UE4.Assets.Exports.Texture;
4-
using FortnitePorting.RenderingX.Data.Textures;
4+
using FortnitePorting.Rendering.Data.Textures;
55
using SkiaSharp;
66

7-
namespace FortnitePorting.RenderingX.Cache;
7+
namespace FortnitePorting.Rendering.Cache;
88

99
public static class TextureCache
1010
{
Lines changed: 11 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,11 @@
1+
using FortnitePorting.Rendering.Actors;
2+
using FortnitePorting.Rendering.Core;
3+
4+
namespace FortnitePorting.Rendering.Components;
5+
6+
public class Component(string name)
7+
{
8+
public string Name = name;
9+
10+
public Actor? Actor;
11+
}

FortnitePorting.RenderingX/Components/Mesh/GridMeshComponent.cs renamed to FortnitePorting.Rendering/Components/Mesh/GridMeshComponent.cs

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -1,6 +1,6 @@
11
using CUE4Parse.UE4.Assets.Exports.SkeletalMesh;
2-
using FortnitePorting.RenderingX.Renderers;
2+
using FortnitePorting.Rendering.Renderers;
33

4-
namespace FortnitePorting.RenderingX.Components.Mesh;
4+
namespace FortnitePorting.Rendering.Components.Mesh;
55

66
public class GridMeshComponent() : MeshComponent(new GridRenderer());

FortnitePorting.RenderingX/Components/Mesh/MeshComponent.cs renamed to FortnitePorting.Rendering/Components/Mesh/MeshComponent.cs

Lines changed: 3 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -1,7 +1,7 @@
1-
using FortnitePorting.RenderingX.Components.Rendering;
2-
using FortnitePorting.RenderingX.Renderers;
1+
using FortnitePorting.Rendering.Renderers;
2+
using FortnitePorting.Rendering.Components.Rendering;
33

4-
namespace FortnitePorting.RenderingX.Components.Mesh;
4+
namespace FortnitePorting.Rendering.Components.Mesh;
55

66
public class MeshComponent : SpatialComponent
77
{

0 commit comments

Comments
 (0)