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Collect geometry of different types. #209

@Ultraspider

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@Ultraspider

Hello,

First of all, thank you for this package.

Is there a reason why the "Use Geometry" is either "Render Meshes" or "Physics Colliders" but not both?

We have a map where a lot of sprites don't have colliders but we also use colliders to define a pathway for the characters (we're not using tilemaps).

I modified the code to remove the if/else statement on the type and the resulting NavMesh seems to make sense

if (builder.CollectGeometry == NavMeshCollectGeometry.PhysicsColliders)

I searched in other issues and did not find any discussion about that. Is there a reason why this would not work or would not be recommended?

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