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604 lines (564 loc) · 23.7 KB
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//! The outbound thread.
//!
//! This module handles the implementation of the swim probe protocol.
use super::AckReceiver;
use crate::{member::{Health,
Member},
rumor::{RumorKey,
RumorType},
server::{Server,
timing::Timing},
swim::{Ack,
Ping,
PingReq,
ProbePing,
Swim}};
use habitat_common::liveliness_checker;
use habitat_core::util::ToI64;
use lazy_static::lazy_static;
use log::{debug,
error,
trace,
warn};
use prometheus::{HistogramTimer,
HistogramVec,
IntCounterVec,
IntGaugeVec,
register_histogram_vec,
register_int_counter_vec,
register_int_gauge_vec};
use std::{collections::HashSet,
fmt,
iter::FromIterator,
net::{SocketAddr,
UdpSocket},
sync::{atomic::Ordering,
mpsc},
thread,
time::{Duration,
Instant}};
/// How long to sleep between calls to `recv`.
const PING_RECV_QUEUE_EMPTY_SLEEP_MS: u64 = 10;
lazy_static! {
static ref SWIM_MESSAGES_SENT: IntCounterVec =
register_int_counter_vec!("hab_butterfly_swim_messages_sent_total",
"Total number of SWIM messages sent",
&["type"]).unwrap();
static ref SWIM_BYTES_SENT: IntGaugeVec =
register_int_gauge_vec!("hab_butterfly_swim_sent_bytes",
"SWIM message size sent in bytes",
&["type"]).unwrap();
static ref SWIM_PROBES_SENT: IntCounterVec =
register_int_counter_vec!("hab_butterfly_swim_probes_sent_total",
"Total number of SWIM probes sent",
&["type"]).unwrap();
static ref SWIM_PROBE_DURATION: HistogramVec =
register_histogram_vec!("hab_butterfly_swim_probe_duration_seconds",
"SWIM probe round trip time",
&["type"]).unwrap();
}
#[derive(Clone, Copy, Debug)]
enum AckFrom {
Ping,
PingReq,
}
impl fmt::Display for AckFrom {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
match self {
AckFrom::Ping => write!(f, "Ping"),
AckFrom::PingReq => write!(f, "PingReq"),
}
}
}
pub fn spawn_thread(name: String,
server: Server,
socket: UdpSocket,
rx_inbound: AckReceiver,
timing: Timing)
-> std::io::Result<()> {
thread::Builder::new().name(name)
.spawn(move || -> ! { run_loop(&server, &socket, &rx_inbound, &timing) })
.map(|_| ())
}
/// Run the outbound thread. Gets a list of members to ping, then
/// walks the list, probing each member.
///
/// If the probe completes within the time allotted for a single round
/// of SWIM probing, we wait for the remainder of the probe interval
/// before starting the next probe.
fn run_loop(server: &Server, socket: &UdpSocket, rx_inbound: &AckReceiver, timing: &Timing) -> ! {
let mut have_members = false;
loop {
liveliness_checker::mark_thread_alive().and_divergent();
// Check if new initial members have been added via peer watch file
let new_initial_members_added = server.new_initial_members.load(Ordering::Acquire);
if new_initial_members_added {
// Reset the flag and force re-evaluation of initial member pinging
server.new_initial_members.store(false, Ordering::Relaxed);
debug!("New initial members detected, re-evaluating initial member ping logic");
// We don't set have_members = false here because we want to respect the existing
// min_to_start threshold logic, but we will allow the initial member ping to run again
}
if !have_members || new_initial_members_added {
let num_initial = server.member_list.len_initial_members_imlr();
if num_initial != 0 {
// The minimum that's strictly more than half
#[allow(clippy::integer_division)]
let min_to_start = num_initial / 2 + 1;
// Only ping initial members that are not already marked as alive
server.member_list.with_initial_members_imlr(|member| {
// Check if this member is already alive in the member list
let member_health = server.member_list.health_of_mlr(member);
let should_ping = match member_health {
Some(Health::Alive) => {
trace!("Skipping ping to initial member {} - \
already marked as Alive",
member.id);
false
}
_ => {
trace!("Pinging initial member {} - health status: \
{:?}",
member.id, member_health);
true
}
};
if should_ping {
ping_mlr_smr_rhw(server,
socket,
member,
member.swim_socket_address(),
None,
false);
}
});
// Only set have_members = true if we're not already in steady state
// and we've reached the threshold
if !have_members && server.member_list.len_mlr() >= min_to_start {
debug!("Reached min_to_start threshold ({} members), stopping initial member \
pings",
min_to_start);
have_members = true;
}
}
}
if server.paused() {
thread::sleep(Duration::from_millis(100));
continue;
}
let members_to_probe = server.probe_list
.members_write()
.drain()
.collect::<Vec<_>>();
let mut check_list = server.member_list.check_list_mlr(&server.member_id);
if !members_to_probe.is_empty() {
debug!("Probing {} members in the Probe List.",
members_to_probe.len());
for member in members_to_probe {
trace!("Probing member: {}", member.id);
check_list.retain(|mem| mem.id != member.id);
let addr = member.swim_socket_address();
ping_mlr_smr_rhw(server,
socket,
&member,
member.swim_socket_address(),
None,
true);
if recv_ack_mlw_rhw(server, rx_inbound, timing, &member, addr, AckFrom::Ping) {
trace!("Probe Successful for Member: {}", member.id);
} else {
warn!("Probe failed for Member: {}, Marking as Confirmed",
member.id);
server.insert_member_mlw_rhw(member, Health::Confirmed);
}
}
} else {
debug!("Zero members in probe_list");
}
let probe_iteration_start = Instant::now();
for member in check_list {
if server.member_list.pingable_mlr(&member) {
// If we complete the probe faster than our protocol
// period, we'll want to wait after we finish.
let probe_start = Instant::now();
probe_mlw_smr_rhw(server, socket, rx_inbound, timing, member);
timing.sleep_for_remaining_swim_protocol_interval(probe_start);
}
}
server.update_swim_round();
// This will only come into play if:
//
// * there was nothing in `check_list`
// * nothing in `check_list` was pingable,
//
// Basically, if we were able to probe *anything* in the loop,
// we would have already waited for at least this long, so
// this sleep would then be meaningless and would effectively
// be skipped.
//
// This sleep basically ensures that each probe cycle is
// approximately evenly spaced. Were this to be refactored to
// something like futures, it might not be required anymore.
timing.sleep_for_remaining_swim_protocol_interval(probe_iteration_start);
}
}
/// Probe Loop
///
/// First, we send the ping to the remote address. This operation never blocks - we just
/// pass the data straight on to the kernel for UDP goodness. Then we grab a timer for how
/// long we're willing to run this phase, and start listening for Ack packets from the
/// Inbound thread. If we receive an Ack that is for any Member other than the one we are
/// currently pinging, we discard it. Otherwise, we set the address for the Member whose Ack
/// we received to the one we saw on the wire, and insert it into the MemberList.
///
/// If we don't receive anything on the channel, we check if the current time has exceeded
/// our timeout. If it has, we break out of the Ping loop, and proceed to the PingReq loop.
/// If the timer has not been exceeded, we park this thread for
/// PING_RECV_QUEUE_EMPTY_SLEEP_MS, and try again.
///
/// If we don't receive anything at all in the Ping/PingReq loop, we mark the member as Suspect.
///
/// # Locking (see locking.md)
/// * `MemberList::entries` (write)
/// * `Server::member` (read)
/// * `RumorHeat::inner` (write)
fn probe_mlw_smr_rhw(server: &Server,
socket: &UdpSocket,
rx_inbound: &AckReceiver,
timing: &Timing,
member: Member) {
let pa_timer = SWIM_PROBE_DURATION.with_label_values(&["ping/ack"])
.start_timer();
let mut pr_timer: Option<HistogramTimer> = None;
let addr = member.swim_socket_address();
// Ping the member, and wait for the ack.
SWIM_PROBES_SENT.with_label_values(&["ping"]).inc();
ping_mlr_smr_rhw(server, socket, &member, addr, None, false);
if recv_ack_mlw_rhw(server, rx_inbound, timing, &member, addr, AckFrom::Ping) {
SWIM_PROBES_SENT.with_label_values(&["ack"]).inc();
pa_timer.observe_duration();
return;
}
let pingreq_message = PingReq { membership: vec![],
from: server.myself.lock_smr().to_member(),
target: member.clone(), };
let swim = populate_membership_rumors_mlr_rhw(server, &member, pingreq_message);
server.member_list
.with_pingreq_targets_mlr(server.member_id(), &member.id, |pingreq_target| {
SWIM_PROBES_SENT.with_label_values(&["pingreq"]).inc();
pr_timer = Some(SWIM_PROBE_DURATION.with_label_values(&["pingreq/ack"])
.start_timer());
pingreq(server, socket, pingreq_target, &member, &swim);
});
if recv_ack_mlw_rhw(server, rx_inbound, timing, &member, addr, AckFrom::PingReq) {
SWIM_PROBES_SENT.with_label_values(&["ack"]).inc();
} else {
// We mark as suspect when we fail to get a response from the PingReq. That moves us
// into the suspicion phase, where anyone marked as suspect has a certain number of
// protocol periods to recover.
warn!("Marking {} as Suspect", &member.id);
server.insert_member_mlw_rhw(member, Health::Suspect);
SWIM_PROBES_SENT.with_label_values(&["pingreq/failure"])
.inc();
}
if let Some(prt) = pr_timer {
prt.observe_duration();
}
}
/// Listen for an ack from the `Inbound` thread.
///
/// # Locking (see locking.md)
/// * `MemberList::entries` (write)
/// * `RumorHeat::inner` (write)
fn recv_ack_mlw_rhw(server: &Server,
rx_inbound: &AckReceiver,
timing: &Timing,
member: &Member,
addr: SocketAddr,
ack_from: AckFrom)
-> bool {
let timeout = match ack_from {
AckFrom::Ping => timing.ping(),
AckFrom::PingReq => timing.pingreq(),
};
let start_time = Instant::now();
loop {
match rx_inbound.try_recv() {
Ok((real_addr, mut ack)) => {
// If this was forwarded to us, we want to retain the address of the member who
// sent the ack, not the one we received on the socket.
if ack.forward_to.is_none() {
ack.from.address = real_addr.ip().to_string();
}
#[allow(clippy::branches_sharing_code)]
if member.id != ack.from.id {
if ack.from.departed {
server.insert_member_mlw_rhw(ack.from, Health::Departed);
} else {
server.mark_sender_alive_mlw_rhw(ack.from);
}
// Keep listening, we want the ack we expected
continue;
} else {
// We got the ack we are looking for; return.
if ack.from.departed {
server.insert_member_mlw_rhw(ack.from, Health::Departed);
} else {
server.mark_sender_alive_mlw_rhw(ack.from);
}
return true;
}
}
Err(mpsc::TryRecvError::Empty) => {
if start_time.elapsed() > timeout {
warn!("Timed out waiting for Ack from {}@{}", &member.id, addr);
return false;
}
thread::sleep(Duration::from_millis(PING_RECV_QUEUE_EMPTY_SLEEP_MS));
}
Err(mpsc::TryRecvError::Disconnected) => {
panic!("Outbound thread has disconnected! This is fatal.");
}
}
}
}
/// Created a SWIM message from the given `message` template and populate it with rumors.
///
/// # Locking (see locking.md)
/// * `MemberList::entries` (read)
/// * `RumorHeat::inner` (write)
pub fn populate_membership_rumors_mlr_rhw(server: &Server,
target: &Member,
message: impl Into<Swim>)
-> Swim {
let mut swim = message.into();
// If this isn't the first time we are communicating with this target, we want to include this
// targets current status. This ensures that members always get a "Confirmed" rumor, before we
// have the chance to flip it to "Alive", which helps make sure we heal from a partition.
if server.member_list.contains_member_mlr(&target.id)
&& let Some(always_target) = server.member_list.membership_for_mlr(&target.id)
{
swim.membership.push(always_target);
}
// NOTE: the way this is currently implemented, this is grabbing
// the 5 coolest (but still warm!) Member rumors.
let rumors: Vec<RumorKey> = server
.rumor_heat
.lock_rhr()
.currently_hot_rumors(&target.id)
.into_iter()
.filter(|r| r.kind == RumorType::Member)
.take(5) // TODO (CM): magic number!
.collect();
let rumors_set: HashSet<_> = HashSet::from_iter(rumors);
let rumors = Vec::from_iter(rumors_set);
for rkey in rumors.iter() {
if let Some(member) = server.member_list.membership_for_mlr(&rkey.to_string()) {
swim.membership.push(member);
}
}
// We don't want to update the heat for rumors that we know we are sending to a target that is
// confirmed dead; the odds are, they won't receive them. Lets spam them a little harder with
// rumors.
if !server.member_list.persistent_and_confirmed_mlr(target) {
server.rumor_heat
.lock_rhw()
.cool_rumors(&target.id, &rumors);
}
swim
}
/// Send a PingReq: request `pingreq_target` to ping `target` on the behalf of `server` to see if
/// `target` is alive despite not being directly reachable from `server`. In other words,
/// `pingreq_target` is the proxy and `target` is the final destination.
fn pingreq(server: &Server, // TODO: eliminate this arg
socket: &UdpSocket,
pingreq_target: &Member,
target: &Member,
swim: &Swim) {
let addr = pingreq_target.swim_socket_address();
let bytes = match swim.clone().encode() {
Ok(bytes) => bytes,
Err(e) => {
error!("Generating protocol message failed: {}", e);
return;
}
};
let payload = match server.generate_wire(bytes) {
Ok(payload) => payload,
Err(e) => {
error!("Generating protocol message failed: {}", e);
return;
}
};
match socket.send_to(&payload, addr) {
Ok(_s) => {
let label_values = &["pingreq"];
SWIM_MESSAGES_SENT.with_label_values(label_values).inc();
SWIM_BYTES_SENT.with_label_values(label_values)
.set(payload.len().to_i64());
trace!("Sent PingReq to {}@{} for {}@{}",
&pingreq_target.id,
addr,
&target.id,
target.swim_socket_address());
}
Err(e) => {
error!("Failed PingReq to {}@{} for {}@{}: {}",
&pingreq_target.id,
addr,
&target.id,
target.swim_socket_address(),
e)
}
}
}
/// Send a Ping.
///
/// # Locking (see locking.md)
/// * `MemberList::entries` (read)
/// * `Server::member` (read)
/// * `RumorHeat::inner` (write)
pub fn ping_mlr_smr_rhw(server: &Server,
socket: &UdpSocket,
target: &Member,
addr: SocketAddr,
forward_to: Option<&Member>,
probe_ping: bool) {
let swim = if !probe_ping {
let ping_msg = Ping { membership: vec![],
from: server.myself.lock_smr().to_member(),
forward_to: forward_to.cloned(), /* TODO: see if we can eliminate
* this
* clone */ };
populate_membership_rumors_mlr_rhw(server, target, ping_msg)
} else {
let mut from = server.myself.lock_smr().to_member();
from.probe_ping = true;
ProbePing { from }.into()
};
let bytes = match swim.encode() {
Ok(bytes) => bytes,
Err(e) => {
error!("Generating protocol message failed: {}", e);
return;
}
};
let payload = match server.generate_wire(bytes) {
Ok(payload) => payload,
Err(e) => {
error!("Generating protocol message failed: {}", e);
return;
}
};
match socket.send_to(&payload, addr) {
Ok(_s) => {
let label_values = &["ping"];
SWIM_MESSAGES_SENT.with_label_values(label_values).inc();
SWIM_BYTES_SENT.with_label_values(label_values)
.set(payload.len().to_i64());
let on_behalf_of = match forward_to {
Some(x) => format!(" on behalf of {}@{}", x.id, x.address),
None => "".into(),
};
trace!("Sent Ping to {}{}", addr, on_behalf_of);
}
Err(e) => error!("Failed Ping to {}: {}", addr, e),
}
}
pub fn ping(server: &Server,
socket: &UdpSocket,
addr: SocketAddr,
forward_to: Option<&Member>,
swim: &Swim) {
let bytes = match swim.clone().encode() {
Ok(bytes) => bytes,
Err(e) => {
error!("Generating protocol message failed: {}", e);
return;
}
};
let payload = match server.generate_wire(bytes) {
Ok(payload) => payload,
Err(e) => {
error!("Generating protocol message failed: {}", e);
return;
}
};
match socket.send_to(&payload, addr) {
Ok(_s) => {
let label_values = &["ping"];
SWIM_MESSAGES_SENT.with_label_values(label_values).inc();
SWIM_BYTES_SENT.with_label_values(label_values)
.set(payload.len().to_i64());
let on_behalf_of = match forward_to {
Some(x) => format!(" on behalf of {}@{}", x.id, x.address),
None => "".into(),
};
trace!("Sent Ping to {}{}", addr, on_behalf_of);
}
Err(e) => error!("Failed Ping to {}: {}", addr, e),
}
}
/// Forward an ack on.
pub fn forward_ack(server: &Server, socket: &UdpSocket, addr: SocketAddr, msg: Ack) {
let member_id = msg.from.id.clone();
let swim: Swim = msg.into();
let bytes = match swim.encode() {
Ok(bytes) => bytes,
Err(e) => {
error!("Generating protocol message failed: {}", e);
return;
}
};
let payload = match server.generate_wire(bytes) {
Ok(payload) => payload,
Err(e) => {
error!("Generating protocol message failed: {}", e);
return;
}
};
match socket.send_to(&payload, addr) {
Ok(_s) => trace!("Forwarded ack to {}@{}", member_id, addr),
Err(e) => error!("Failed ack to {}@{}: {}", member_id, addr, e),
}
}
/// Send an Ack.
///
/// # Locking (see locking.md)
/// * `MemberList::entries` (read)
/// * `Server::member` (read)
/// * `RumorHeat::inner` (write)
pub fn ack_mlr_smr_rhw(server: &Server,
socket: &UdpSocket,
target: &Member,
addr: SocketAddr,
forward_to: Option<Member>) {
let ack_msg = Ack { membership: vec![],
from: server.myself.lock_smr().to_member(),
forward_to };
let swim = populate_membership_rumors_mlr_rhw(server, target, ack_msg);
let bytes = match swim.encode() {
Ok(bytes) => bytes,
Err(e) => {
error!("Generating protocol message failed: {}", e);
return;
}
};
let payload = match server.generate_wire(bytes) {
Ok(payload) => payload,
Err(e) => {
error!("Generating protocol message failed: {}", e);
return;
}
};
match socket.send_to(&payload, addr) {
Ok(_s) => {
let label_values = &["ack"];
SWIM_MESSAGES_SENT.with_label_values(label_values).inc();
SWIM_BYTES_SENT.with_label_values(label_values)
.set(payload.len().to_i64());
trace!("Sent ack to {}@{}", target.id, addr);
}
Err(e) => error!("Failed ack to {}@{}: {}", target.id, addr, e),
}
}