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Copy pathEntitySystem.cpp
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342 lines (310 loc) · 17.6 KB
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#include "EntitySystem.hpp"
/**
* Brief: Macro that serves as a simpler way to use the loaders_ array when calling it's members.
* Param: Type of the component to be loaded.
* Param: ID of the entity that loads the component.
* Param: Name of the table that contains the component data.
*/
#define LOAD_COMPONENT(TYPE, ID, TABLE) (((this)->*loaders_[TYPE])(ID, TABLE))
/**
* Brief: Macro that serves as a simpler way to use the adders_ array when calling it's members.
* Param: Type of the component to be added.
* Param: ID of the entity that gets the new component.
*/
#define ADD_COMPONENT(TYPE, ID) (((this)->*adders_[TYPE])(ID))
/**
* Brief: Macro that serves as a simpler way to use the deleters_ array when calling it's members.
* Param: Type of the component to be added.
* Param: ID of the entity whose component has to be deleted.
*/
#define DELETE_COMPONENT(TYPE, ID) (((this)->*deleters_[TYPE])(ID))
/**
* Brief: Macro that serves as a simpler way to use the immediate_deleters_ array when calling it's members.
* Param: Type of the component to be added.
* Param: ID of the entity whose component has to be deleted.
*/
#define DELETE_COMPONENT_NOW(TYPE, ID) (((this)->*immediate_deleters_[TYPE])(ID))
EntitySystem::EntitySystem(Ogre::SceneManager& mgr)
: scene_{mgr}, entities_{}, to_be_destroyed_{},
components_to_be_removed_{}, entity_register_{}
{
init_function_arrays();
}
void EntitySystem::update(Ogre::Real)
{
cleanup();
}
std::size_t EntitySystem::get_new_id()
{
if(curr_id_ < Component::NO_ENTITY)
return curr_id_++;
else
{ // Find first empty ID.
std::size_t id{0};
for(auto it = entities_.begin(); it != entities_.end(); ++it)
{
if(it->first != id) // First unused id.
break;
else
++id;
}
return id;
}
}
void EntitySystem::cleanup()
{
// Remove components.
for(auto& ent : components_to_be_removed_)
{
auto it = entities_.find(ent.first);
if(it != entities_.end())
{
it->second.set(ent.second, false);
if(!it->second.any()) // No components remaining -> destroy it.
to_be_destroyed_.push_back(ent.first);
}
delete_component_now(ent.first, ent.second);
}
components_to_be_removed_.clear();
/**
* Remove entire entities.
* NOTE: Creating a new vector and swaping it with the to_be_destroyed_ vector,
* because when a TaskHandlerComponent is deleted, new entities (the tasks)
* are added which might result in iterator invalidation.
*/
std::vector<std::size_t> tmp_to_be_destroyed_{};
tmp_to_be_destroyed_.swap(to_be_destroyed_);
for(auto id : tmp_to_be_destroyed_)
{
if(id == Component::NO_ENTITY)
continue;
auto entity = entities_.find(id);
if(entity == entities_.end())
continue;
for(std::size_t i = 0; i < entity->second.size(); ++i)
{
if(entity->second.test(i))
delete_component_now(id, i);
}
entities_.erase(id);
}
}
std::size_t EntitySystem::create_entity(std::string table_name)
{
std::size_t id = get_new_id();
entities_.emplace(std::make_pair(id, std::bitset<Component::count>{}));
if(table_name == "") // Allows to create empty entities that are setup manually.
return id;
else
register_entity(table_name);
auto& bits = entities_.find(id)->second;
lpp::Script& script = lpp::Script::get_singleton();
std::vector<int> comps = script.get_vector<int>(table_name + ".components");
for(auto component_type : comps)
{
if(component_type < 0 || component_type >= (int)bits.size())
continue; // Maybe notify in the console? Make the console a singleton?
bits.set(component_type); // Duplicate components will just overwrite, no need for error checking.
if(component_type >= 0 && component_type < Component::count && loaders_[component_type])
LOAD_COMPONENT(component_type, id, table_name);
}
if(bits.test(ConstructorComponent::type))
ConstructorHelper::call(*this, id);
return id;
}
void EntitySystem::destroy_entity(std::size_t id)
{
to_be_destroyed_.push_back(id);
}
const std::map<std::size_t, std::bitset<Component::count>>& EntitySystem::get_component_list() const
{
return entities_;
}
void EntitySystem::add_component(std::size_t ent_id, int comp_id)
{
if(comp_id >= 0 && comp_id < Component::count && adders_[comp_id])
ADD_COMPONENT(comp_id, ent_id);
}
void EntitySystem::delete_component(std::size_t ent_id, int comp_id)
{
if(comp_id >= 0 && comp_id < Component::count && deleters_[comp_id])
DELETE_COMPONENT(comp_id, ent_id);
}
void EntitySystem::delete_component_now(std::size_t ent_id, int comp_id)
{
if(comp_id >= 0 && comp_id < Component::count && immediate_deleters_[comp_id])
DELETE_COMPONENT_NOW(comp_id, ent_id);
}
void EntitySystem::register_entity(const std::string& table_name)
{
entity_register_.emplace(table_name);
}
std::set<std::string>& EntitySystem::get_registered_entities()
{
return entity_register_;
}
bool EntitySystem::exists(std::size_t id) const
{
return entities_.find(id) != entities_.end();
}
void EntitySystem::delete_entities()
{
for(auto& ent : entities_)
to_be_destroyed_.emplace_back(ent.first);
curr_id_ = 0;
}
void EntitySystem::init_function_arrays()
{
loaders_[PhysicsComponent::type] = &EntitySystem::load_component<PhysicsComponent>;
loaders_[HealthComponent::type] = &EntitySystem::load_component<HealthComponent>;
loaders_[AIComponent::type] = &EntitySystem::load_component<AIComponent>;
loaders_[GraphicsComponent::type] = &EntitySystem::load_component<GraphicsComponent>;
loaders_[MovementComponent::type] = &EntitySystem::load_component<MovementComponent>;
loaders_[CombatComponent::type] = &EntitySystem::load_component<CombatComponent>;
loaders_[EventComponent::type] = &EntitySystem::load_component<EventComponent>;
loaders_[InputComponent::type] = &EntitySystem::load_component<InputComponent>;
loaders_[TimeComponent::type] = &EntitySystem::load_component<TimeComponent>;
loaders_[ManaComponent::type] = nullptr; // TODO
loaders_[SpellComponent::type] = nullptr; // TODO
loaders_[ProductionComponent::type] = &EntitySystem::load_component<ProductionComponent>;
loaders_[GridNodeComponent::type] = nullptr;
loaders_[ProductComponent::type] = nullptr;
loaders_[PathfindingComponent::type] = &EntitySystem::load_component<PathfindingComponent>;
loaders_[TaskComponent::type] = nullptr;
loaders_[TaskHandlerComponent::type] = &EntitySystem::load_component<TaskHandlerComponent>;
loaders_[StructureComponent::type] = &EntitySystem::load_component<StructureComponent>;
loaders_[HomingComponent::type] = &EntitySystem::load_component<HomingComponent>;
loaders_[EventHandlerComponent::type] = &EntitySystem::load_component<EventHandlerComponent>;
loaders_[DestructorComponent::type] = &EntitySystem::load_component<DestructorComponent>;
loaders_[GoldComponent::type] = &EntitySystem::load_component<GoldComponent>;
loaders_[FactionComponent::type] = &EntitySystem::load_component<FactionComponent>;
loaders_[PriceComponent::type] = &EntitySystem::load_component<PriceComponent>;
loaders_[AlignComponent::type] = &EntitySystem::load_component<AlignComponent>;
loaders_[MineComponent::type] = &EntitySystem::load_component<MineComponent>;
loaders_[ManaCrystalComponent::type] = &EntitySystem::load_component<ManaCrystalComponent>;
loaders_[OnHitComponent::type] = &EntitySystem::load_component<OnHitComponent>;
loaders_[ConstructorComponent::type] = &EntitySystem::load_component<ConstructorComponent>;
loaders_[TriggerComponent::type] = &EntitySystem::load_component<TriggerComponent>;
loaders_[UpgradeComponent::type] = &EntitySystem::load_component<UpgradeComponent>;
loaders_[NotificationComponent::type] = &EntitySystem::load_component<NotificationComponent>;
loaders_[ExplosionComponent::type] = &EntitySystem::load_component<ExplosionComponent>;
loaders_[LimitedLifeSpanComponent::type] = &EntitySystem::load_component<LimitedLifeSpanComponent>;
loaders_[NameComponent::type] = &EntitySystem::load_component<NameComponent>;
loaders_[ExperienceValueComponent::type] = &EntitySystem::load_component<ExperienceValueComponent>;
adders_[PhysicsComponent::type] = &EntitySystem::add_component<PhysicsComponent>;
adders_[HealthComponent::type] = &EntitySystem::add_component<HealthComponent>;
adders_[AIComponent::type] = &EntitySystem::add_component<AIComponent>;
adders_[GraphicsComponent::type] = &EntitySystem::add_component<GraphicsComponent>;
adders_[MovementComponent::type] = &EntitySystem::add_component<MovementComponent>;
adders_[CombatComponent::type] = &EntitySystem::add_component<CombatComponent>;
adders_[EventComponent::type] = &EntitySystem::add_component<EventComponent>;
adders_[InputComponent::type] = &EntitySystem::add_component<InputComponent>;
adders_[TimeComponent::type] = &EntitySystem::add_component<TimeComponent>;
adders_[ManaComponent::type] = nullptr; // TODO
adders_[SpellComponent::type] = nullptr; // TODO
adders_[ProductionComponent::type] = &EntitySystem::add_component<ProductionComponent>;
adders_[GridNodeComponent::type] = &EntitySystem::add_component<GridNodeComponent>;
adders_[ProductComponent::type] = &EntitySystem::add_component<ProductComponent>;
adders_[PathfindingComponent::type] = &EntitySystem::add_component<PathfindingComponent>;
adders_[TaskComponent::type] = &EntitySystem::add_component<TaskComponent>;
adders_[TaskHandlerComponent::type] = &EntitySystem::add_component<TaskHandlerComponent>;
adders_[StructureComponent::type] = &EntitySystem::add_component<StructureComponent>;
adders_[HomingComponent::type] = &EntitySystem::add_component<HomingComponent>;
adders_[EventHandlerComponent::type] = &EntitySystem::add_component<EventHandlerComponent>;
adders_[DestructorComponent::type] = &EntitySystem::add_component<DestructorComponent>;
adders_[GoldComponent::type] = &EntitySystem::add_component<GoldComponent>;
adders_[FactionComponent::type] = &EntitySystem::add_component<FactionComponent>;
adders_[PriceComponent::type] = &EntitySystem::add_component<PriceComponent>;
adders_[AlignComponent::type] = &EntitySystem::add_component<AlignComponent>;
adders_[MineComponent::type] = &EntitySystem::add_component<MineComponent>;
adders_[ManaCrystalComponent::type] = &EntitySystem::add_component<ManaCrystalComponent>;
adders_[OnHitComponent::type] = &EntitySystem::add_component<OnHitComponent>;
adders_[ConstructorComponent::type] = &EntitySystem::add_component<ConstructorComponent>;
adders_[TriggerComponent::type] = &EntitySystem::add_component<TriggerComponent>;
adders_[UpgradeComponent::type] = &EntitySystem::add_component<UpgradeComponent>;
adders_[NotificationComponent::type] = &EntitySystem::add_component<NotificationComponent>;
adders_[ExplosionComponent::type] = &EntitySystem::add_component<ExplosionComponent>;
adders_[LimitedLifeSpanComponent::type] = &EntitySystem::add_component<LimitedLifeSpanComponent>;
adders_[NameComponent::type] = &EntitySystem::add_component<NameComponent>;
adders_[ExperienceValueComponent::type] = &EntitySystem::add_component<ExperienceValueComponent>;
deleters_[PhysicsComponent::type] = &EntitySystem::delete_component<PhysicsComponent>;
deleters_[HealthComponent::type] = &EntitySystem::delete_component<HealthComponent>;
deleters_[AIComponent::type] = &EntitySystem::delete_component<AIComponent>;
deleters_[GraphicsComponent::type] = &EntitySystem::delete_component<GraphicsComponent>;
deleters_[MovementComponent::type] = &EntitySystem::delete_component<MovementComponent>;
deleters_[CombatComponent::type] = &EntitySystem::delete_component<CombatComponent>;
deleters_[EventComponent::type] = &EntitySystem::delete_component<EventComponent>;
deleters_[InputComponent::type] = &EntitySystem::delete_component<InputComponent>;
deleters_[TimeComponent::type] = &EntitySystem::delete_component<TimeComponent>;
deleters_[ManaComponent::type] = nullptr; // TODO
deleters_[SpellComponent::type] = nullptr; // TODO
deleters_[ProductionComponent::type] = &EntitySystem::delete_component<ProductionComponent>;
deleters_[GridNodeComponent::type] = &EntitySystem::delete_component<GridNodeComponent>;
deleters_[ProductComponent::type] = &EntitySystem::delete_component<ProductComponent>;
deleters_[PathfindingComponent::type] = &EntitySystem::delete_component<PathfindingComponent>;
deleters_[TaskComponent::type] = &EntitySystem::delete_component<TaskComponent>;
deleters_[TaskHandlerComponent::type] = &EntitySystem::delete_component<TaskHandlerComponent>;
deleters_[StructureComponent::type] = &EntitySystem::delete_component<StructureComponent>;
deleters_[HomingComponent::type] = &EntitySystem::delete_component<HomingComponent>;
deleters_[EventHandlerComponent::type] = &EntitySystem::delete_component<EventHandlerComponent>;
deleters_[DestructorComponent::type] = &EntitySystem::delete_component<DestructorComponent>;
deleters_[GoldComponent::type] = &EntitySystem::delete_component<GoldComponent>;
deleters_[FactionComponent::type] = &EntitySystem::delete_component<FactionComponent>;
deleters_[PriceComponent::type] = &EntitySystem::delete_component<PriceComponent>;
deleters_[AlignComponent::type] = &EntitySystem::delete_component<AlignComponent>;
deleters_[MineComponent::type] = &EntitySystem::delete_component<MineComponent>;
deleters_[ManaCrystalComponent::type] = &EntitySystem::delete_component<ManaCrystalComponent>;
deleters_[OnHitComponent::type] = &EntitySystem::delete_component<OnHitComponent>;
deleters_[ConstructorComponent::type] = &EntitySystem::delete_component<ConstructorComponent>;
deleters_[TriggerComponent::type] = &EntitySystem::delete_component<TriggerComponent>;
deleters_[UpgradeComponent::type] = &EntitySystem::delete_component<UpgradeComponent>;
deleters_[NotificationComponent::type] = &EntitySystem::delete_component<NotificationComponent>;
deleters_[ExplosionComponent::type] = &EntitySystem::delete_component<ExplosionComponent>;
deleters_[LimitedLifeSpanComponent::type] = &EntitySystem::delete_component<LimitedLifeSpanComponent>;
deleters_[NameComponent::type] = &EntitySystem::delete_component<NameComponent>;
deleters_[ExperienceValueComponent::type] = &EntitySystem::delete_component<ExperienceValueComponent>;
immediate_deleters_[PhysicsComponent::type] = &EntitySystem::delete_component_now<PhysicsComponent>;
immediate_deleters_[HealthComponent::type] = &EntitySystem::delete_component_now<HealthComponent>;
immediate_deleters_[AIComponent::type] = &EntitySystem::delete_component_now<AIComponent>;
immediate_deleters_[GraphicsComponent::type] = &EntitySystem::delete_component_now<GraphicsComponent>;
immediate_deleters_[MovementComponent::type] = &EntitySystem::delete_component_now<MovementComponent>;
immediate_deleters_[CombatComponent::type] = &EntitySystem::delete_component_now<CombatComponent>;
immediate_deleters_[EventComponent::type] = &EntitySystem::delete_component_now<EventComponent>;
immediate_deleters_[InputComponent::type] = &EntitySystem::delete_component_now<InputComponent>;
immediate_deleters_[TimeComponent::type] = &EntitySystem::delete_component_now<TimeComponent>;
immediate_deleters_[ManaComponent::type] = nullptr; // TODO
immediate_deleters_[SpellComponent::type] = nullptr; // TODO
immediate_deleters_[ProductionComponent::type] = &EntitySystem::delete_component_now<ProductionComponent>;
immediate_deleters_[GridNodeComponent::type] = &EntitySystem::delete_component_now<GridNodeComponent>;
immediate_deleters_[ProductComponent::type] = &EntitySystem::delete_component_now<ProductComponent>;
immediate_deleters_[PathfindingComponent::type] = &EntitySystem::delete_component_now<PathfindingComponent>;
immediate_deleters_[TaskComponent::type] = &EntitySystem::delete_component_now<TaskComponent>;
immediate_deleters_[TaskHandlerComponent::type] = &EntitySystem::delete_component_now<TaskHandlerComponent>;
immediate_deleters_[StructureComponent::type] = &EntitySystem::delete_component_now<StructureComponent>;
immediate_deleters_[HomingComponent::type] = &EntitySystem::delete_component_now<HomingComponent>;
immediate_deleters_[EventHandlerComponent::type] = &EntitySystem::delete_component_now<EventHandlerComponent>;
immediate_deleters_[DestructorComponent::type] = &EntitySystem::delete_component_now<DestructorComponent>;
immediate_deleters_[GoldComponent::type] = &EntitySystem::delete_component_now<GoldComponent>;
immediate_deleters_[FactionComponent::type] = &EntitySystem::delete_component_now<FactionComponent>;
immediate_deleters_[PriceComponent::type] = &EntitySystem::delete_component_now<PriceComponent>;
immediate_deleters_[AlignComponent::type] = &EntitySystem::delete_component_now<AlignComponent>;
immediate_deleters_[MineComponent::type] = &EntitySystem::delete_component_now<MineComponent>;
immediate_deleters_[ManaCrystalComponent::type] = &EntitySystem::delete_component_now<ManaCrystalComponent>;
immediate_deleters_[OnHitComponent::type] = &EntitySystem::delete_component_now<OnHitComponent>;
immediate_deleters_[ConstructorComponent::type] = &EntitySystem::delete_component_now<ConstructorComponent>;
immediate_deleters_[TriggerComponent::type] = &EntitySystem::delete_component_now<TriggerComponent>;
immediate_deleters_[UpgradeComponent::type] = &EntitySystem::delete_component_now<UpgradeComponent>;
immediate_deleters_[NotificationComponent::type] = &EntitySystem::delete_component_now<NotificationComponent>;
immediate_deleters_[ExplosionComponent::type] = &EntitySystem::delete_component_now<ExplosionComponent>;
immediate_deleters_[LimitedLifeSpanComponent::type] = &EntitySystem::delete_component_now<LimitedLifeSpanComponent>;
immediate_deleters_[NameComponent::type] = &EntitySystem::delete_component_now<NameComponent>;
immediate_deleters_[ExperienceValueComponent::type] = &EntitySystem::delete_component_now<ExperienceValueComponent>;
}
bool EntitySystem::has_component(std::size_t id, std::size_t comp) const
{
auto it = entities_.find(id);
if(it != entities_.end())
return it->second.test(comp);
else
return false;
}