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Copy pathManaCrystalHelper.hpp
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45 lines (40 loc) · 1.23 KB
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#pragma once
#include <cstdlib>
class EntitySystem;
/**
* Auxiliary namespace that contains functions that help with the management
* of the mana crystal component.
*/
namespace ManaCrystalHelper
{
/**
* Brief: Sets the amount of max mana this entity adds
* to the player's mana capacity.
* Param: EntitySystem that contains the entity.
* Param: ID of the entity.
* Param: The new capacity value.
*/
void set_capacity(EntitySystem&, std::size_t, std::size_t);
/**
* Brief: Returns the amount of max mana this entity adds
* to the player's mana capacity.
* Param: EntitySystem that contains the entity.
* Param: ID of the entity.
*/
std::size_t get_capacity(EntitySystem&, std::size_t);
/**
* Brief: Sets the amount of mana regen this entity adds
* to the player's total mana regen.
* Param: EntitySystem that contains the entity.
* Param: ID of the entity.
* Param: The new capacity value.
*/
void set_regen(EntitySystem&, std::size_t, std::size_t);
/**
* Brief: Sets the amount of mana regen this entity adds
* to the player's total mana regen.
* Param: EntitySystem that contains the entity.
* Param: ID of the entity.
*/
std::size_t get_regen(EntitySystem&, std::size_t);
}