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Useful snippets:
auto glGenerateMipmap = (void(*)(GLenum))glfwGetProcAddress("glGenerateMipmap"); assert(glGenerateMipmap);
glBindTexture(GL_TEXTURE_2D, idTex); glTexImage2D(GL_TEXTURE_2D, ...) glGenerateMipMap(GL_TEXTURE_2D); glBindTexture(GL_TEXTURE_2D, 0);