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Description
This is more of a question than an issue with the code.
If use the plugin to add a SetRotationExecuting event to Transform and then add a handler to a transform, the following happens:
transform.rotation = Random.rotation;causes the handler to be called.transform.Rotate(Random.insideUnitSphere);does not cause the handler to be called.
Does this mean that I need to monitor the whole chain of localRotations and parents instead of just the one rotation I am interested in?
This would require a bit of quite gnarly code and I am not sure that I am not missing something else I would also need to monitor.
Did you solve this problem in your Unity.TransformChangesDebugger.API?
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