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Hi there,
I have been using this tool for quite a while but I just realized today that weaving the DLL causes Burst to throw exceptions.
I updated Unity to a newer version while testing Burst on a default sample project, so the DLL wasn't modified yet, and I thought "Great! The update fixed my Burst problem." But then after returning to my project and casually applying the patch to the DLL, my project compiled but Burst started throwing exceptions again.
I don't think there is anything that can be done to fix this issue but I leave it here to spare anyone else days of research to find out this particular limitation.
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