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cp_brick.log
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materialPath: C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\materials
Loading T:\github\cp_brick\cp_brick.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing T:\github\cp_brick\cp_brick.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
done (0) (351583 bytes)
Error! To use model "models/props_2fort/gibs/miningcrate001_break01.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/props_2fort/gibs/miningcrate001_break01.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 795 texinfos to 478
Reduced 26 texdatas to 23 (637 bytes to 516)
Writing T:\github\cp_brick\cp_brick.bsp
0 seconds elapsed
4 threads
reading t:\github\cp_brick\cp_brick.bsp
reading t:\github\cp_brick\cp_brick.prt
690 portalclusters
1845 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 990 visible clusters (0.77%)
Total clusters visible: 128768
Average clusters visible: 186
Building PAS...
Average clusters audible: 472
visdatasize:91467 compressed from 121440
writing t:\github\cp_brick\cp_brick.bsp
6 seconds elapsed
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']
Loading t:\github\cp_brick\cp_brick.bsp
3022 faces
1143548 square feet [164670944.00 square inches]
4 Displacements
38594 Square Feet [5557633.00 Square Inches]
3022 patches before subdivision
91332 patches after subdivision
64 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 8146767, max 514
transfer lists: 62.2 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(374964, 238036, 247978)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(48875, 18113, 21719)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(7146, 1718, 2297)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(1138, 212, 304)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(183, 26, 40)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(31, 4, 6)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(5, 1, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0198 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 37/1024 1776/49152 ( 3.6%)
brushes 740/8192 8880/98304 ( 9.0%)
brushsides 5353/65536 42824/524288 ( 8.2%)
planes 2376/65536 47520/1310720 ( 3.6%)
vertexes 4621/65536 55452/786432 ( 7.1%)
nodes 1754/65536 56128/2097152 ( 2.7%)
texinfos 478/12288 34416/884736 ( 3.9%)
texdata 23/2048 736/65536 ( 1.1%)
dispinfos 4/0 704/0 ( 0.0%)
disp_verts 420/0 8400/0 ( 0.0%)
disp_tris 704/0 1408/0 ( 0.0%)
disp_lmsamples 95463/0 95463/0 ( 0.0%)
faces 3022/65536 169232/3670016 ( 4.6%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 1901/65536 106456/3670016 ( 2.9%)
leaves 1792/65536 57344/2097152 ( 2.7%)
leaffaces 3683/65536 7366/131072 ( 5.6%)
leafbrushes 1653/65536 3306/131072 ( 2.5%)
areas 2/256 16/2048 ( 0.8%)
surfedges 21971/512000 87884/2048000 ( 4.3%)
edges 12819/256000 51276/1024000 ( 5.0%)
LDR worldlights 64/8192 5632/720896 ( 0.8%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 1/32768 12/393216 ( 0.0%)
waterstrips 297/32768 2970/327680 ( 0.9%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 4494/65536 8988/131072 ( 6.9%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 9/512 3168/180224 ( 1.8%)
LDR lightdata [variable] 1891584/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 91467/16777216 ( 0.5%)
entdata [variable] 40612/393216 (10.3%)
LDR ambient table 1792/65536 7168/262144 ( 2.7%)
HDR ambient table 1792/65536 7168/262144 ( 2.7%)
LDR leaf ambient 8347/65536 233716/1835008 (12.7%)
HDR leaf ambient 1792/65536 50176/1835008 ( 2.7%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/3336 ( 0.0%)
pakfile [variable] 211885/0 ( 0.0%)
physics [variable] 351583/4194304 ( 8.4%)
physics terrain [variable] 0/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 8294
Writing t:\github\cp_brick\cp_brick.bsp
20 seconds elapsed