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main.js
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// (function () {
// var requestAnimationFrame =
// window.requestAnimationFrame ||
// window.mozRequestAnimationFrame ||
// window.webkitRequestAnimationFrame ||
// window.msRequestAnimationFrame;
// window.requestAnimationFrame = requestAnimationFrame;
// })();
// let myGameArea = new GameArea();
// let myPlayer = new Player(30, 30, "green", 200, 120, 3, 0, 0, 0.93, 0.2); //////////added friction and gravity values
// /////////////////////////////
// //let myCoin = new Player(15, 15, "blue", 100, 60, 0, 0, 0, 0, false);
// myGameArea.start();
// myPlayer.makePlayer();
// ///////////////////////////
// //myCoin.makePlayer();
// //let canvas = document.querySelector("canvas")
// function playerKeyMovements(event) {
// console.log("hello");
// }
// // runs update when we load our page
// window.addEventListener("load", function () {
// myPlayer.update();
// // //myCoin.itemUpdate();
// });
// function playerKeyMovements(event) {
// console.log("hello")
// //myPlayer.movePlayerRight()
// if(event.keyCode === 39) {
// return myPlayer.movePlayerRight()
// }
// if(event.keyCode === 37) {
// return myPlayer.movePlayerLeft()
// }
// }
// document.addEventListener("keydown", playerKeyMovements
// )
// myGameArea.canvas.addEventListener("click", playerKeyMovements
// )