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Releases: heroiclabs/nakama

v1.4.1

30 Mar 14:09

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Notable changes

Added

  • Allow the server to handle SSL termination of client connections although NOT recommended in production.
  • Add code runtime hook for IAP validation messages.

Changed

  • Update social sign-in code for changes to Google’s API.
  • Migrate code is now cockroach2 compatible.

Fixed

  • Fix bitshift code in rUDP protocol parser.
  • Fix incorrect In-app purchase setup availability checks.
  • Cast ID in friend add queries which send notifications.
  • Expiry field in notifications now stored in database write.
  • Return success if user is re-added who is already a friend.

v1.4.0

16 Dec 14:23

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Notable changes

Changed

  • Nakama will now log an error and refuse to start if the schema is outdated.
  • Drop unused leaderboard 'next' and 'previous' fields.
  • A user's 'last online at' field now contains a current UTC milliseconds timestamp if they are currently online.
  • Fields that expect JSON content now allow up to 32kb of data.

Fixed

  • Storage remove operations now ignore records that don't exist.

v1.3.0

21 Nov 18:30

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Notable changes

Added

  • Improve graceful shutdown behaviour by ensuring the server stops accepting connections before halting other components.
  • Add User-Agent to the default list of accepted CORS request headers.
  • Improve how the dashboard component is stopped when server shuts down.
  • Improve dashboard CORS support by extending the list of allowed request headers.
  • Server startup output now contains database version string.
  • Migrate command output now contains database version string.
  • Doctor command output now contains database version string.

Changed

  • Internal operations exposed to the script runtime through function bindings now silently ignore unknown parameters.

Fixed

  • Blocking users now works correctly when there was no prior friend relationship in place.
  • Correctly assign cursor data in paginated leaderboard records list queries.
  • Improve performance of user device login operations.

v1.2.0

06 Nov 18:57

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Notable changes

Added

  • New experimental rUDP socket protocol option for client connections.
  • Accept JSON payloads over WebSocket connections.

Changed

  • Use string identifiers instead of byte arrays for compatibility across Lua, JSON, and client representations.
  • Improve runtime hook lookup behaviour.

Note: You will need to update client libraries with this server release:

  • For Unity use 0.10.0 or greater.
  • For Java/Android use 0.4.0 or greater.
  • For Swift use 0.3.0 or greater.
  • For JavaScript use 0.1.0 or greater.

v1.1.0

17 Oct 11:23

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Notable changes

Added

  • Advanced Matchmaking with custom filters and user properties.

Changed

  • Script runtime RPC and HTTP hook errors now return more detail when verbose logging is enabled.
  • Script runtime invocations now use separate underlying states to improve concurrency.

Fixed

  • Build system no longer passes flags to Go vet command.
  • Haystack leaderboard record listings now return correct results around both sides of the pivot record.
  • Haystack leaderboard record listings now return a complete page even when the pivot record is at the end of the leaderboard.
  • CRON expression runtime function now correctly uses UTC as the timezone for input timestamps.
  • Ensure all runtime 'os' module time functions default to UTC timezone.

v1.0.2

29 Sep 17:59

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Notable changes

Added

  • New code runtime function to list leaderboard records for a given set of users.
  • New code runtime function to list leaderboard records around a given user.
  • New code runtime function to execute raw SQL queries.
  • New code runtime function to run CRON expressions.

Changed

  • Handle update now returns a bad input error code if handle is too long.
  • Improved handling of accept request headers in HTTP runtime script invocations.
  • Improved handling of content type request headers in HTTP runtime script invocations.
  • Increase default maximum length of user handle from 20 to 128 characters.
  • Increase default maximum length of device and custom IDs from 64 to 128 characters.
  • Increase default maximum length of various name, location, timezone, and other free text fields to 255 characters.
  • Increase default maximum length of storage bucket, collection, and record from 70 to 128 characters.
  • Increase default maximum length of topic room names from 64 to 128 characters.
  • Better error responses when runtime function RPC or HTTP hooks fail or return errors.
  • Log a more informative error message when social providers are unreachable or return errors.

Fixed

  • Realtime notification routing now correctly resolves connected users.
  • The server will now correctly log a reason when clients disconnect unexpectedly.
  • Use correct wire format when sending live notifications to clients.

v1.0.1

05 Aug 16:07

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Notable changes

Added

  • New code runtime functions to convert UUIDs between byte and string representations.

Changed

  • Improve index selection in storage list operations.
  • Payloads in register_before hooks now use PascalCase field names and expose correctly formatted IDs.
  • Metadata regions in users, groups, and leaderboard records are now exposed to the code runtime as Lua tables.

Fixed

  • The code runtime batch user update operations now process correctly.

v1.0.0

01 Aug 13:33

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Notable changes

Added

  • New storage partial update feature.
  • Log warn messages at startup when using insecure default parameter values.
  • Add code runtime function to update groups.
  • Add code runtime function to list groups a user is part of.
  • Add code runtime function to list users who're members of a group.
  • Add code runtime function to submit a score to a leaderboard.
  • Send in-app notification on friend request.
  • Send in-app notification on friend request accept.
  • Send in-app notification when a Facebook friend signs into the game for the first time.
  • Send in-app notification to group admins when a user requests to join a private group.
  • Send in-app notification to the user when they are added to a group or their request to join a private group is accepted.
  • Send in-app notification to the user when someone wants to DM chat.

Changed

  • Use a Lua table with content field when creating new notifications.
  • Use a Lua table with metadata field when creating new groups.
  • Use a Lua table with metadata field when updating a user.
  • Updated configuration variable names. The most important one is DB which is now database.address.
  • Moved all nakamax functions into nakama runtime module.
  • An invalid config file or invalid cmdflag now prevents the server from startup.
  • A matchmake token now expires after 30 instead of 15 seconds.
  • The code runtime os.date() function now returns correct day of year.
  • The code runtime context passed to function hooks now use PascalCase case in fields names. For example context.user_id is now context.UserId.
  • Remove admin sub-command.
  • A group leave operation now returns a specific error code when the last admin attempts to leave.
  • A group self list operations now return the user's membership state with each group.

v1.0.0-rc.1

18 Jul 22:20

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Notable changes

Added

  • New storage list feature.
  • Ban users and create groups from within the code runtime.
  • Update users from within the code runtime.
  • New In-App Purchase validation feature.
  • New In-App Notification feature.

Changed

  • Run Facebook friends import after registration completes.
  • Adjust command line flags to be follow pattern in the config file.
  • Extend the server protocol to be batch-orientated for more message types.
  • Update code runtime modules to use plural function names for batch operations.
  • The code runtime JSON encoder/decoder now support root level JSON array literals.
  • The code runtime storage functions now expect and return Lua tables for values.
  • Login attempts with an ID that does not exist will return a new dedicated error code.
  • Register attempts with an ID that already exists will return a new dedicated error code.

Fixed

  • The runtime code for the after hook message was set to "before" incorrectly.
  • The user ID was not passed into the function context in "after" authentication messages.
  • Authentication messages required hook names which began with "." and "_".
  • A device ID used in a link message which was already in use now returns "link in use" error code.

Note: These migration notes cover changes which need to be made in developer code. This release requires a Unity client with version greater or equal to 0.7.0 due to small changes in the server protocol.

v0.13.1

08 Jun 17:18

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Notable changes

Added

  • Runtime Base64 and Base16 conversion util functions.

Fixed

  • Update storage write permissions validation.
  • Runtime module path must derive from --data-dir flag value.
  • Fix parameter mapping in leaderboard haystack query.