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[fo76utils fork] Unable to import OBJ as collision for Fo4 #94

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@praecipitator

Posting this issue here, since the developer of the fo76utils fork seems to be active here, and there is no issues section at that fork's repo...

NifSkope-2.0.dev9-20241228 is unable to import OBJ files as collision in such a way that Fallout4's Elric would be able to process them. This was possible with eckserah's fork Nifskope 2.0 dev 10.01.

I have attached the files I noticed the issue with:

  • theshack_coll.obj is the obj file which I tried to use as collision. Made in Blender, triangulated before export.
  • TheShack-import76.nif is what I got after importing the obj using the fo76utils version (a bhkTransformShape was added manually).
  • TheShack-importEckserah.nif is the same as above, but done using the eckserah version.

ObjImportTests.zip

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