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docs: clarify hardware compatibility goals of the project #992

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@MetalMaxMX

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@MetalMaxMX

Hey! I've noticed on an older issue (#195) that Mach's support for OpenGL seems to extend up to 4.5, which is a bit high for some devices (specially mobile ones where they can't get there)

Are there plans to have a backend that supports (as a fallback, or an alternative) at least OpenGL 3.3 for maximum compatibility? Or is better that the engine sticks with what it has now? Just curious.

Cheers!
MetalMaxMX.

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