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chore(release): 2.3.4
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CHANGELOG.md

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All notable changes to this project will be documented in this file. See [commit-and-tag-version](https://github.com/absolute-version/commit-and-tag-version) for commit guidelines.
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## [2.3.4](https://github.com/hiddentao/clockwork-engine/compare/v2.3.3...v2.3.4) (2025-11-26)
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### Bug Fixes
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* **rendering:** use atomic counters for texture/spritesheet IDs ([4160dde](https://github.com/hiddentao/clockwork-engine/commit/4160ddeb8cb712774fed3f97556c30ab21b73966))
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## [2.3.3](https://github.com/hiddentao/clockwork-engine/compare/v2.3.2...v2.3.3) (2025-11-26)
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package.json

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{
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"name": "@hiddentao/clockwork-engine",
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"version": "2.3.3",
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"version": "2.3.4",
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"description": "A TypeScript/PIXI.js game engine for deterministic, replayable games with built-in rendering",
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"author": "Ramesh Nair <[email protected]> (https://hiddentao.com)",
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"license": "MIT",

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