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stereo horizontal split video support
1 parent 3f44a60 commit 0cdaa53

2 files changed

Lines changed: 38 additions & 13 deletions

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Lines changed: 3 additions & 13 deletions
Original file line numberDiff line numberDiff line change
@@ -1,20 +1,12 @@
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<LeftRight>
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<uniform name="Stereo" type="int" value="0"/>
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<vertexProgram>
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varying vec2 Texcoord;
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<_LeftRight><uniform name="Stereo" type="int" value="0"/><vertexProgram>varying vec2 Texcoord;
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void main( void )
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{
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Texcoord = gl_MultiTexCoord0;
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gl_Position = ftransform();
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}
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</vertexProgram>
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<fragmentProgram>
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varying vec2 Texcoord;
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</vertexProgram><fragmentProgram>varying vec2 Texcoord;
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uniform int Stereo;
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@@ -26,6 +18,4 @@ Texcoord = gl_MultiTexCoord0;
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gl_FragColor = vec4(0,1,0,1) ;
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}
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</fragmentProgram>
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</LeftRight>
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</fragmentProgram></_LeftRight>
Lines changed: 35 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,35 @@
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<_LeftRight>
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<uniform name="diffuseMap" type="sampler2D" value="0"/>
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<uniform name="Stereo" type="int" value="0"/>
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<vertexProgram>
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varying vec2 Texcoord;
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void main( void )
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{
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Texcoord = gl_MultiTexCoord0;
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gl_Position = ftransform();
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}
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</vertexProgram>
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<fragmentProgram>varying vec2 Texcoord;
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uniform sampler2D diffuseMap;
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uniform int Stereo;
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void main( void )
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{
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vec2 tcl = Texcoord;
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vec2 tcr = Texcoord;
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tcl.x = Texcoord.x*0.5;
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tcl.y = -tcl.y;
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tcr.x = Texcoord.x*0.5-0.5;
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tcr.y = -tcr.y;
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//tcr.x = (Texcoord.x+0.5)*0.5;
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if(Stereo==1) //right
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gl_FragColor = texture2D( diffuseMap, tcr );
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else //left
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gl_FragColor = texture2D( diffuseMap, tcl );
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}
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</fragmentProgram></_LeftRight>

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