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Description
Description
As a game developer,
I want to introduce retros,
so that the user has the feeling he/she has some kind of control over the game.
Details
During brainstorming, we thought it would be cool to have an in-game retro every 2–3 iterations. The retro could describe a story and lets the player(s) choose between multiple action items for the next iterations. If you want to further gamify also minigames could be an idea, where the player(s) have to do a jump and run or snake game, where they can collect storypoints.
Solution Ideas
- tbd
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