An interactive field guide to cosmological vacuum engineering — the physics, strategy, survival engineering, evolutionary cosmology, and story material of deliberate false-vacuum decay. Built as worldbuilding context capture for a science-fiction project.
Distilled from two research conversations (Claude, ChatGPT) archived in the penny-one vault:
~/penny-one/inbox/Claude Fable ideas on vacuum engineering.md~/penny-one/inbox/ChatGPT review of vacuum engineering.md- Index page:
~/penny-one/inbox/Evolutionary cosmology and vacuum engineering.md
Static site, no build step. Open index.html directly, or serve it:
cd ~/fable/vacuum-game && python3 -m http.server 8080
# → http://localhost:8080Needs network on first load for Google Fonts + KaTeX (CDN); the simulations are
all vanilla <canvas> with no other dependencies.
| page | chapter |
|---|---|
index.html |
Home — premise, spectral code, chapter map |
physics.html |
I · The Rulebook — CDL bubbles + the five rules |
game.html |
II · The Game — strategy, cases A–E, governance |
survival.html |
III · Surviving the Wall — ten strategies, ranked |
evolution.html |
IV · Evolutionary Cosmology — Types 0–IV, ecology |
evidence.html |
V · The Suspicious Universe — exhibits A–E |
fiction.html |
VI · Story Engines — settings, factions, engines |
Shared: css/main.css (design system), js/common.js (canvas harness VG.*,
TOC/scrollspy, glossary tooltips), js/<chapter>.js (per-page figures).
CONVENTIONS.md documents the design contract the pages follow (colors,
figure harness, info-box types) — read it before editing or adding pages.
Color language ("the vacuum spectral code", validated for contrast + CVD):
blue #3987e5 our vacuum · teal #199e70 harbour · magenta #d55181 machine
vacuum · red #e66767 terminal/crunch · gold #c98500 light/walls · violet
#9085e9 ascent/baby universes.