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The Vacuum Game

An interactive field guide to cosmological vacuum engineering — the physics, strategy, survival engineering, evolutionary cosmology, and story material of deliberate false-vacuum decay. Built as worldbuilding context capture for a science-fiction project.

Distilled from two research conversations (Claude, ChatGPT) archived in the penny-one vault:

  • ~/penny-one/inbox/Claude Fable ideas on vacuum engineering.md
  • ~/penny-one/inbox/ChatGPT review of vacuum engineering.md
  • Index page: ~/penny-one/inbox/Evolutionary cosmology and vacuum engineering.md

Viewing

Static site, no build step. Open index.html directly, or serve it:

cd ~/fable/vacuum-game && python3 -m http.server 8080
# → http://localhost:8080

Needs network on first load for Google Fonts + KaTeX (CDN); the simulations are all vanilla <canvas> with no other dependencies.

Structure

page chapter
index.html Home — premise, spectral code, chapter map
physics.html I · The Rulebook — CDL bubbles + the five rules
game.html II · The Game — strategy, cases A–E, governance
survival.html III · Surviving the Wall — ten strategies, ranked
evolution.html IV · Evolutionary Cosmology — Types 0–IV, ecology
evidence.html V · The Suspicious Universe — exhibits A–E
fiction.html VI · Story Engines — settings, factions, engines

Shared: css/main.css (design system), js/common.js (canvas harness VG.*, TOC/scrollspy, glossary tooltips), js/<chapter>.js (per-page figures). CONVENTIONS.md documents the design contract the pages follow (colors, figure harness, info-box types) — read it before editing or adding pages.

Color language ("the vacuum spectral code", validated for contrast + CVD): blue #3987e5 our vacuum · teal #199e70 harbour · magenta #d55181 machine vacuum · red #e66767 terminal/crunch · gold #c98500 light/walls · violet #9085e9 ascent/baby universes.