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Description
Object Pool
Proximal input: sensory layer
Distal input: neighboring object pool layers
Represents: current object
Sensory Layer
Proximal input: sensory feature
Distal input: location from Location Layer / temporal context
Represents: feature at a location in object space
This layer needs to receive distal input in two ways: from itself as in the typical SP/TM operation defined in HTM School, and from the Location Layer. These distal inputs must be mixed.
Location Layer
Proximal input: displacement representing movement
Represents: location in 2D envrionment
When new proximal input representing movement is applied, GCM bumps move from current location to predicted location.
