Description
HI! I am trying to use the renderer for research purpose, but I am new to opengl so we appreciate if you could give us some help for the errors we get:
I am using Ubuntu20.04 laptop with nvidia 470 driver.
Engine starting up...
Available processor cores: 12
Loading Engine config file...
Engine config load result: No error
Initializing Window...
Initializing OpenGL Renderer...
32766
OpenGL Version: 4.6 (Core Profile) Mesa 21.2.6
GLSL Version: 4.60
OpenGL Driver Vendor: Intel
OpenGL Renderer: Mesa Intel(R) UHD Graphics (CML GT2)
Building shader program Equirectangular to cubemap shader
Deleting program: Equirectangular to cubemap shader
Building shader program Irradiance Shader
Deleting program: Irradiance Shader
Building shader program Pre-filter Shader
Deleting program: Pre-filter Shader
Building shader program BRDF Shader
Deleting program: BRDF Shader
Deleting program: BRDF Shader
Deleting program: Pre-filter Shader
Deleting program: Irradiance Shader
Deleting program: Equirectangular to cubemap shader
Building shader program PBRShader
Segmentation fault (core dumped)
root@:/home/Desktop/OpenGL-Renderer/build# ./MP-APS
Engine starting up...
Available processor cores: 12
Loading Engine config file...
Engine config load result: No error
Initializing Window...
Initializing OpenGL Renderer...
32765
OpenGL Version: 4.6 (Core Profile) Mesa 21.2.6
GLSL Version: 4.60
OpenGL Driver Vendor: Intel
OpenGL Renderer: Mesa Intel(R) UHD Graphics (CML GT2)
Building shader program Equirectangular to cubemap shader
Deleting program: Equirectangular to cubemap shader
Building shader program Irradiance Shader
Deleting program: Irradiance Shader
Building shader program Pre-filter Shader
Deleting program: Pre-filter Shader
Building shader program BRDF Shader
Deleting program: BRDF Shader
Deleting program: BRDF Shader
Deleting program: Pre-filter Shader
Deleting program: Irradiance Shader
Deleting program: Equirectangular to cubemap shader
Building shader program PBRShader
Segmentation fault (core dumped)