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PBR Material Output #62

@Sundragon1993

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@Sundragon1993

Hi, thank you for the amazing work. I’m using MV-Adapter to feed Hunyuan3D-2.1. Do you plan to support PBR outputs—i.e., illumination-free albedo/base color plus normal, roughness, metallic, and AO—so the textures are physically consistent across lighting? If not on the roadmap, could you share pointers for adding a material-estimation module or expected view/geometry inputs?

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