Canvas is interesting, but it can be quite slow for more advanced rendering tasks.
There are a some frameworks like pixi that can render to WebGL with a nice API and fallback to canvas. It supports advanced Filters, Shaders. I've had a good experience with them in the past.
Thoughts?
Canvas is interesting, but it can be quite slow for more advanced rendering tasks.
There are a some frameworks like pixi that can render to WebGL with a nice API and fallback to canvas. It supports advanced Filters, Shaders. I've had a good experience with them in the past.
Thoughts?