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Commit f733616

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Edited some help text.
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simalq/tile/item.hy

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:help (meth []
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f"Surrounds you in a cloud of poison for {@duration} more turns. You are immune to the effect, but all monsters within 1 square take {G.rules.player-poison-damage} damage at the end of each turn.")
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:flavor "Finally, somebody concoted a poison that hurts monsters but not you. This handy wearable fumigator lets you apply it hands-free.")
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:flavor "Finally, somebody concocted a poison that hurts monsters but not you. This handy wearable fumigator lets you apply it hands-free.")
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(deftile "! " "a passwall amulet" StatusEffectItem
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:color 'purple
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:!mon-damage #(2 1 1)
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:use (meth [target]
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(doc f"Does {(get @mon-damage 1)} fire damage to all monsters in {(burst-size (len @mon-damage))}, except at the center square, where they take {(get @mon-damage 0)} fire damage. Futhermore, all webs in the burst are destroyed. You take no damage.")
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(doc f"Does {(get @mon-damage 1)} fire damage to all monsters in {(burst-size (len @mon-damage))}, except at the center square, where they take {(get @mon-damage 0)} fire damage. Furthermore, all webs in the burst are destroyed. You take no damage.")
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(for [
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pos (burst-damage target :damage-type DamageType.Fire
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:amount @mon-damage

simalq/tile/monster.hy

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#* extra))
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(defmeth wander [[implicit-attack T] [ethereal-to #()]]
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"Wander — If the monster can attack, it does. Otherwise, it chooses a direction (or, with equal odds as any given direction, nothing) with a simplistic psuedorandom number generator. It walks in the chosen direction if it can and the target square is inside the reality bubble."
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"Wander — If the monster can attack, it does. Otherwise, it chooses a direction (or, with equal odds as any given direction, nothing) with a simplistic pseudorandom number generator. It walks in the chosen direction if it can and the target square is inside the reality bubble."
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(when (and implicit-attack (@try-to-attack-player))
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(return))
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(@make @pos "gunk")
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(@rm-from-map)))
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:flavor "A seed of discord the size of a basketball that can flood a room insde of a minute. Think fast.")
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:flavor "A seed of discord the size of a basketball that can flood a room inside of a minute. Think fast.")
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(deftile "O " "a gunk" Summoner
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:color 'dark-orange

simalq/tile/scenery.hy

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(Tile.make @target "metal door")))
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T)
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:flavor "A switch (sadly too awkwardly designed to be flipped with an arrow from Tris's bow) that can open a metal door somewhere in the dungeon. It can also close the door, in case you want to bring half a ton of steel hurtling down on somebody's head.")
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:flavor "A switch (too awkwardly designed to be flipped with an arrow from Tris's bow) that can open a metal door somewhere in the dungeon. It can also close the door, in case you want to bring half a ton of steel hurtling down on somebody's head.")
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;; --------------------------------------------------------------
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;; ** One-way doors

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