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This repository was archived by the owner on Nov 14, 2023. It is now read-only.
This repository was archived by the owner on Nov 14, 2023. It is now read-only.

Stop sprite image animation  #165

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@vitorcominato

Description

@vitorcominato

Hi,
I have a CAAT.Foundation.SpriteImage() animation and i would like to pause the animation and position the image paused in a certain frame, i didn't foud nothing like this.
It is possible to do that?
Here is my code.
Thak you very much.

screenManager.sAnimaIntro = new CAAT.Foundation
.SpriteImage()
.initialize(screenManager.gameScreen.getImage(screenManager.ANIMA_INTRO), 9, 9)
.addAnimation(
screenManager.ANIMA_INTRO,
[00,00,00,00,00,00,00,01,02,03,
03,03,03,03,03,03,04,05,00,00,
06,07,08,09,09,09,09,09,09,09,
09,09,09,09,09,09,09,09,09,08,
10,11,00,00,00,00,00,12,13,14,
14,14,14,14,14,14,14,14,14,14,
15,16,00,00,00,00,00,00,00,00,
00,00,00,17,18,19,20,21,22,23,
24,25,26,27,28,28,29,00,00,30,
31,32,33,34,35,35,35,35,35,35,
35,35,36,37,38,39,40,40,40,40,
40,40,41,42,43,44,45,46,47,48,
49,49,49,49,49,49,49,49,49,49,
49,50,51,52,53,54,55,00,00,56,
57,58,59,60,61,62,63,64,65,66,
67,68,69,70,71,72,72,72,72,72,
72,72,72,72,72,72,72,72,72,72,
72,72,72,72,72,72,72,72,72,72,
73,74,75,76,77,78,79,61,58,57,
80,56,56,00,00,00,00,00,00,00],
35);

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