Hyprland misplaces damage in Gamescope #12648
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Szwagi
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Bugs - Renderer
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I'm using gamescope for letterboxing a 2368x1332 window on a 2560x1440 monitor .
The window is drawn in the center of my monitor (96,54), but Hyprland thinks the window is at (0,0), and calculates damage in the wrong spot.
hyprctl keyword debug:damage_blink trueRun a game in letterboxing mode. I could not replicate this using glxgears or vkcube. I am using Momentum Mod (free on Steam) in my case.
gamescope -h 1332 -H 1440 -S integer -- ./momentum.shThe game is in the center of the monitor, but the damage starts at top left, and the bottom right of the game is never updated unless something else damages it (cursor).
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