Stuck pixels/artifacts at screen edge when using display scaling #9914
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Replying to the OP. Yes, this was one of the first issues I noticed when I first moved to Hyprland. So I worked around it with a 1px offset (2881 vs 2880) on secondary display: But, this no longer occurs on latest git, and I reverted to 2880 without the issue of "stuck" pixels occurring. I didn't bisect to the commit that fixed it, or even remember a ballpark time frame. |
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Hyprland version
0.48.1
Regression
Before commit 6967a31 this issue didn't happen.
Describe the bug
I've got two displays with a resolution of 3440x1440 and 2560x1440 and both have a scaling of 1.33333. The color of my window borders will "stick" to the last row and column of pixels. This used to happen with the cursor as well, but I can no longer reliably reproduce that after updating from 0.46.2 to 0.48.1.
Changing the display scaling down to 1 and then back to 1.33333 while hyprland is running fixes the issue.
I tried recording my screen but it doesn't show up with wf-recorder.
Something that might be related is that games report the screen resolution as 3439x1439, I guess that's the same row and column missing that doesn't get repainted in normal desktop usage.
Reproduction steps
System info and config
info.txt
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