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Release commit v0.17.0
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docs/changes/lastChanges.md

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# Changes
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- Major shader and VULKAN reworks for:
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- More stability and readability
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- Adding Snapshot system to save all ray paths
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- Plotting rework
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- Adding a new plotting system
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- Adding footprints for all objects
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- Plotting now uses python script, which can be run from command line without RAY-X
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- MultiRZP script now produces correct rml files
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- takes in file with a single RZP, number of rzps and angle
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- Beamline elements:
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- Slit now has a colliding surface (infinite)
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- Lightsources now correctly apply their position and direction
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- CLI
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- random seed can now be set
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- Build
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- Can now be built without VULKAN
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- Bugfixing and stability improvements
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- Fixed some bugs with METRIX beamline
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- API
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- Added PushConstant support to VulkanEngine
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- Cutouts and curvatures are now modular and any one can be added to any object
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- Documentation
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- Some general documentation improvements
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- Improved Windows stability
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- General bufixes and improvements

docs/changes/v0.16.0.md

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# Changes
2+
3+
- Major shader and VULKAN reworks for:
4+
- More stability and readability
5+
- Adding Snapshot system to save all ray paths
6+
- Plotting rework
7+
- Adding a new plotting system
8+
- Adding footprints for all objects
9+
- Plotting now uses python script, which can be run from command line without RAY-X
10+
- MultiRZP script now produces correct rml files
11+
- takes in file with a single RZP, number of rzps and angle
12+
- Beamline elements:
13+
- Slit now has a colliding surface (infinite)
14+
- Lightsources now correctly apply their position and direction
15+
- CLI
16+
- random seed can now be set
17+
- Build
18+
- Can now be built without VULKAN
19+
- Bugfixing and stability improvements
20+
- Fixed some bugs with METRIX beamline

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