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lines changed Original file line number Diff line number Diff line change 11# Changes
22
3- - Major shader and VULKAN reworks for:
4- - More stability and readability
5- - Adding Snapshot system to save all ray paths
6- - Plotting rework
7- - Adding a new plotting system
8- - Adding footprints for all objects
9- - Plotting now uses python script, which can be run from command line without RAY-X
10- - MultiRZP script now produces correct rml files
11- - takes in file with a single RZP, number of rzps and angle
12- - Beamline elements:
13- - Slit now has a colliding surface (infinite)
14- - Lightsources now correctly apply their position and direction
15- - CLI
16- - random seed can now be set
17- - Build
18- - Can now be built without VULKAN
19- - Bugfixing and stability improvements
20- - Fixed some bugs with METRIX beamline
3+ - API
4+ - Added PushConstant support to VulkanEngine
5+ - Cutouts and curvatures are now modular and any one can be added to any object
6+ - Documentation
7+ - Some general documentation improvements
8+ - Improved Windows stability
9+ - General bufixes and improvements
Original file line number Diff line number Diff line change 1+ # Changes
2+
3+ - Major shader and VULKAN reworks for:
4+ - More stability and readability
5+ - Adding Snapshot system to save all ray paths
6+ - Plotting rework
7+ - Adding a new plotting system
8+ - Adding footprints for all objects
9+ - Plotting now uses python script, which can be run from command line without RAY-X
10+ - MultiRZP script now produces correct rml files
11+ - takes in file with a single RZP, number of rzps and angle
12+ - Beamline elements:
13+ - Slit now has a colliding surface (infinite)
14+ - Lightsources now correctly apply their position and direction
15+ - CLI
16+ - random seed can now be set
17+ - Build
18+ - Can now be built without VULKAN
19+ - Bugfixing and stability improvements
20+ - Fixed some bugs with METRIX beamline
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