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Description
So in this project there is a building that appears after a while. It is red with a transparency of 25. The end appearance is set to original color. So no more transparency. I will show this in screenshots.
When I load this in UE and play the schedule. Even the original colors stay transparent which is not supposed to happen. I don't know if this is know yet but I thought I'd post here just in case. Now we solved this for now by just putting transparency of the red appearance profile color to 0, and it will appear normally at end appearance in UE.
This is what it looks like in Synchro with transparency:
This is what it looks like at the end of Appearance:
This is what it looks like in UE with the red profile:
And here in UE at the end of the appearance profile. Still transparent.
And here 2 screenshots with transparency on 0 in UE.
Also the option to start transparency and finish transparency doesn't work it just stays transparent at 25%.