How to get more accurate selection with default viewport select tool #8896
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MichaelBelousov
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The default selection logic chooses visible elements by reading pixels from the screen. You can try enabling ToolSettings.enableVolumeSelection and see if it works for your data. There is currently an open issue with enableVolumeSelection not working correctly for a particular test case.
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I have a user reporting that the viewport select tool is unreliable especially when there are many small elements. They are trying to select a feature comprised of many many elements. I can't show their data but above I show something similar by zooming out a bit.
I can see some of it is overlap based, and on their data it seemed correlated to the level of detail of tiles loaded.
Is there an existing way to run viewport select frustrums without viewport visibility and instead on the precise geometry?
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