This repository was archived by the owner on Sep 11, 2024. It is now read-only.
This repository was archived by the owner on Sep 11, 2024. It is now read-only.
"Uncaught RuntimeError: memory access out of bounds" when calling JSApi.JS_NewObject in WebGL #47
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Description
I wrote a test file like:
using System;
using System.Collections;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using UnityEngine;
using QuickJS.Native;
public class TestBehaviourScript : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
var _rt = JSApi.JS_NewRuntime();
var _ctx = JSApi.JS_NewContext(_rt);
JSApi.JS_SetContextOpaque(_ctx, (IntPtr)1);
JSApi.JS_AddIntrinsicOperators(_ctx);
// var _atoms = new AtomCache(_ctx);
// var _stringCache = new JSStringCache(_ctx);
var _moduleCache = JSApi.JS_NewObject(_ctx);
var _globalObject = JSApi.JS_GetGlobalObject(_ctx);
var _objectConstructor = JSApi.JS_GetProperty(_ctx, _globalObject, JSApi.JS_ATOM_Object);
var _numberConstructor = JSApi.JS_GetProperty(_ctx, _globalObject, JSApi.JS_ATOM_Number);
var _proxyConstructor = JSApi.JS_GetProperty(_ctx, _globalObject, JSApi.JS_ATOM_Proxy);
var _stringConstructor = JSApi.JS_GetProperty(_ctx, _globalObject, JSApi.JS_ATOM_String);
var _functionConstructor = JSApi.JS_GetProperty(_ctx, _globalObject, JSApi.JS_ATOM_Function);
}
// Update is called once per frame
void Update()
{
}
}
And it failed on WebGL built. project files are provided in this project: