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Hi @cez0000, unreal physics was deprecated in PA. First we need to work on clock syncronization with UE. You can try with this branch for payload simulation. |
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Hi guys, I have a problem with the unreal-physics option for robot movement. I created a basic script that loads the drone into the scene. I’ve successfully connected it with PX4 and QGroundControl, and the UAV responds to my controller or PX4 commands — but only with the fast-physics option.
My goal is to attach a payload to it in order to simulate cargo drone physics in UE. Maybe I’m missing some configuration steps. What I did so far is change the physics setting from fast-physics to unreal-physics in the default robot file, and also in the schema, where I added it to the list of available physics types (which was strange, since it was missing there).
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