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29 | 29 |
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30 | 30 | <h1>Minecraft Enchantment Ordering Tool</h1> |
31 | 31 |
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32 | | - <p> |
33 | | - When enchanting items in Minecraft, the order in which you combine armor, weapons and tools with books in your |
34 | | - anvil makes a huge difference. Each time you work on an anvil, you increase the <a href="https://minecraft.wiki/w/Anvil_mechanics">work penalty</a> for future workings. Once that |
35 | | - penalty gets too high, you simply can't add any more enchantments and the anvil says "Too Expensive!". This tool |
36 | | - helps you plan the optimal order of combining and applying books, to give you the cheapest possible cost. |
37 | | - </p> |
38 | | - <p> |
39 | | - This tool assume your gear and books start with zero "work penalty". That means you have not previously combined |
40 | | - the books (e.g. to turn two level 1 books into a single level 2 book) or worked the items or books in an anvil |
41 | | - in any way. To create gear with the maximum possible enchantment, you cannot combine lower-level books and must |
42 | | - start with high-level books from villager trading. |
43 | | - </p> |
44 | | - <p> |
45 | | - Allowing incompatible enchantments may be useful for combining protection-type enchantments (1.14 to 1.14.3pre-1) |
46 | | - and mending/infinity (1.9 to 1.11.1). |
47 | | - </p> |
48 | | - |
| 32 | + <details id="details-enchants" open> |
| 33 | + <summary>About Enchantment in Minecraft</summary> |
| 34 | + <p> |
| 35 | + When enchanting items in Minecraft, the order in which you combine armor, weapons and tools with books in your |
| 36 | + anvil makes a huge difference. Each time you work on an anvil, you increase the <a href="https://minecraft.wiki/w/Anvil_mechanics" target="_blank">work penalty</a> for future workings. Once that |
| 37 | + penalty gets too high, you simply can't add any more enchantments and the anvil says "Too Expensive!". This tool |
| 38 | + helps you plan the optimal order of combining and applying books, to give you the cheapest possible cost. |
| 39 | + </p> |
| 40 | + </details> |
| 41 | + <details id="details-tool" open> |
| 42 | + <summary>About this tool</summary> |
| 43 | + <p> |
| 44 | + This tool assume your gear and books start with zero "work penalty". That means you have not previously combined |
| 45 | + the books (e.g. to turn two level 1 books into a single level 2 book) or worked the items or books in an anvil |
| 46 | + in any way. To create gear with the maximum possible enchantment, you cannot combine lower-level books and must |
| 47 | + start with high-level books from villager trading. |
| 48 | + </p> |
| 49 | + <p> |
| 50 | + Allowing incompatible enchantments may be useful for combining protection-type enchantments (1.14 to 1.14.3pre-1) |
| 51 | + and mending/infinity (1.9 to 1.11.1). |
| 52 | + </p> |
| 53 | + </details> |
49 | 54 | <hr> |
50 | 55 |
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51 | 56 | <div id="left"> |
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