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Example 0x08 : Gold
iamkisly edited this page Nov 24, 2016
·
1 revision
009076 - Gold.pro
77 00 00 00 | OBJ_HEADER
FF FF 00 00 | OBJ_TYPE -> PROTOTYPE
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 | NULL
01 00 00 00 9A 4C BA 00 74 23 00 00 02 00 00 00 92 4C BA 00 56 34 92 0E | GUID -> PROTO_ID (74 23 00 00)
08 00 00 00 | TYPE
01 00 E0 20 02 00 00 00 40 18 00 00 00 00 00 00 | FLAGS
03 00 00 60 | obj_f_current_aid
00 | obj_f_location
00 00 00 00 | obj_f_offset_x
00 00 00 00 | obj_f_offset_y
FF FF FF FF | obj_f_shadow
? obj_f_overlay_fore
04 00 00 00 07 00 00 00 04 00 00 00
FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF
02 00 00 00 7F 00 00 00 00 00 00 00
01 ? obj_f_overlay_back
04 00 00 00 07 00 00 00 03 00 00 00
FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF
02 00 00 00 7F 00 00 00 00 00 00 00
01 ? obj_f_underlay
04 00 00 00 04 00 00 00 01 00 00 00
FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF
02 00 00 00 0F 00 00 00 00 00 00 00
00 00 00 00 | obj_f_blit_flags
FF FF FF 00 | obj_f_blit_color
FF 00 00 00 | obj_f_blit_alpha
64 00 00 00 | obj_f_blit_scale
00 00 00 00 | obj_f_light_flags
FF FF FF FF | obj_f_light_aid
FF FF FF 00 | obj_f_light_color
00 ? obj_f_overlay_light_flags
01 ? obj_f_overlay_light_aid
04 00 00 00 04 00 00 00 02 00 00 00
FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF
02 00 00 00 0F 00 00 00 00 00 00 00
00 ? obj_f_overlay_light_color
34 04 00 00 | obj_f_flags
00 00 00 00 | obj_f_spell_flags
00 00 00 00 | obj_f_blocking_mask
80 0C 00 00 | obj_f_name
60 23 00 00 | obj_f_description
03 00 00 60 | obj_f_aid
FF FF FF FF | obj_f_destroyed_aid
00 00 00 00 | obj_f_AC
0A 00 00 00 | obj_f_hp_pts
00 00 00 00 | obj_f_hp_adj
00 00 00 00 | obj_f_hp_damage
05 00 00 00 | obj_f_material
00 | obj_f_resistance_idx
00 | obj_f_scripts_idx
00 00 00 00 | obj_f_sound_effect
01 00 00 00 | obj_f_category
00 | obj_f_pad_ias_1
00 | obj_f_pad_i64as_1
00 00 00 00 | obj_f_item_flags
00 | obj_f_item_parent
01 00 00 00 | obj_f_item_weight
00 00 00 00 | obj_f_item_magic_weight_adj
01 00 00 00 | obj_f_item_worth
00 00 00 00 | obj_f_item_mana_store
03 10 00 60 | obj_f_item_inv_aid
00 00 00 00 | obj_f_item_inv_location
FF FF FF FF | obj_f_item_use_aid_fragment
00 00 00 00 | obj_f_item_magic_tech_complexity
00 00 00 00 | obj_f_item_discipline
60 23 00 00 | obj_f_item_description_unknown
60 23 00 00 | obj_f_item_description_effects
10 27 00 00 | obj_f_item_spell_1
10 27 00 00 | obj_f_item_spell_2
10 27 00 00 | obj_f_item_spell_3
10 27 00 00 | obj_f_item_spell_4
10 27 00 00 | obj_f_item_spell_5
00 00 00 00 | obj_f_item_spell_mana_store
00 00 00 00 | obj_f_item_ai_action
00 00 00 00 | obj_f_item_pad_i_1
00 | obj_f_item_pad_ias_1
00 | obj_f_item_pad_i64as_1
00 00 00 00 | obj_f_gold_flags
01 00 00 00 | obj_f_gold_quantity
00 00 00 00 | obj_f_gold_pad_i_1
00 00 00 00 | obj_f_gold_pad_i_2
00 | obj_f_gold_pad_ias_1
00 | obj_f_gold_pad_i64as_1