-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathdefault.vert
44 lines (28 loc) · 802 Bytes
/
default.vert
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
#version 330 core
layout (location = 0) in vec3 aPos;
layout (location = 1) in vec3 aNormal;
layout (location = 2) in vec3 aColor;
layout (location = 3) in vec2 aTex;
out vec3 currentPos;
out vec3 normal;
out vec3 color;
out vec2 texCoord;
// Transformation inputs
uniform mat4 camMatrix;
// Imports model matrix
uniform mat4 model;
uniform mat4 translation;
uniform mat4 rotation;
uniform mat4 scale;
void main()
{
currentPos = vec3(model * translation * (-rotation) * scale * vec4(aPos, 1.0f));
normal = aNormal;
//gl_Position = camMatrix * vec4(aPos, 1.0);
color = aColor;
// Rotation transformation
//texCoord = mat2(0.0f, 1.0f, -1.0f, 0.0f) * aTex;
texCoord = aTex;
// multiply by vec4(aPos, 1.0); for default settings
gl_Position = camMatrix * vec4(currentPos, 1.0);
}