-
-
Notifications
You must be signed in to change notification settings - Fork 1
Expand file tree
/
Copy pathmain.cpp
More file actions
208 lines (177 loc) · 7.35 KB
/
Copy pathmain.cpp
File metadata and controls
208 lines (177 loc) · 7.35 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
#include <SFML/Graphics.hpp>
#include <SFML/Audio.hpp>
#include <iostream>
#include <fstream>
#include <sstream>
#include <vector>
#include <ctime>
#include <cstdlib>
// Struct to manage game assets
struct GameAssets {
sf::SoundBuffer winBuffer, loseBuffer;
sf::Sound winSound, loseSound;
sf::Font font;
sf::Texture hangmanWinTexture;
std::vector<sf::Texture> hangmanImages;
};
// Load words and hints from a CSV file
std::vector<std::pair<std::string, std::string>> loadWordsAndHints(const std::string& filename) {
std::vector<std::pair<std::string, std::string>> wordsAndHints;
std::ifstream file(filename);
std::string line, word, hint;
if (!file) {
std::cerr << "Failed to open " << filename << std::endl;
return wordsAndHints;
}
while (std::getline(file, line)) {
std::stringstream ss(line);
if (std::getline(ss, word, ',') && std::getline(ss, hint)) {
wordsAndHints.emplace_back(word, hint);
}
}
return wordsAndHints;
}
bool loadAssets(GameAssets& assets) {
if (!assets.winBuffer.loadFromFile("../audio/cheer.wav") ||
!assets.loseBuffer.loadFromFile("../audio/death.wav") ||
!assets.font.loadFromFile("../font/Lindelof-Font.ttf") ||
!assets.hangmanWinTexture.loadFromFile("../imgs/hangmanwin.png")) {
std::cerr << "Failed to load a required asset" << std::endl;
return false;
}
assets.winSound.setBuffer(assets.winBuffer);
assets.loseSound.setBuffer(assets.loseBuffer);
// Load hangman images
for (int i = 0; i < 7; ++i) {
sf::Texture texture;
std::string filename = "../imgs/hangman" + std::to_string(i) + ".png";
if (!texture.loadFromFile(filename)) {
std::cerr << "Failed to load " << filename << std::endl;
return false;
}
assets.hangmanImages.push_back(texture);
}
return true;
}
// Display the selected word with blanks for unguessed letters
std::string getDisplayedWord(const std::string& word, const std::vector<char>& guessedLetters) {
std::string displayedWord;
for (char c : word) {
if (std::find(guessedLetters.begin(), guessedLetters.end(), c) != guessedLetters.end())
displayedWord += c;
else
displayedWord += "_";
}
return displayedWord;
}
// Update the hangman image based on incorrect guesses
void updateHangmanImage(sf::Sprite& hangmanSprite, const GameAssets& assets, int incorrectGuesses) {
if (incorrectGuesses < assets.hangmanImages.size()) {
hangmanSprite.setTexture(assets.hangmanImages[incorrectGuesses]);
}
}
void resetGame(std::string& word, std::string& hint, std::vector<char>& guessedLetters,
int& incorrectGuesses, bool& gameWon, bool& gameLost, const std::vector<std::pair<std::string, std::string>>& wordsAndHints) {
guessedLetters.clear();
incorrectGuesses = 0;
gameWon = false;
gameLost = false;
// Randomly pick a word and its associated hint
auto& selectedPair = wordsAndHints[std::rand() % wordsAndHints.size()];
word = selectedPair.first;
hint = selectedPair.second;
}
int main() {
sf::RenderWindow window(sf::VideoMode(1080, 820), "Hangman of SFML");
GameAssets assets;
if (!loadAssets(assets)) return -1;
sf::RectangleShape background(sf::Vector2f(1080, 820));
background.setFillColor(sf::Color::White);
sf::Text wordText("", assets.font, 50);
wordText.setPosition(100, 200);
wordText.setFillColor(sf::Color::Black);
sf::Text guessedText("Guessed: ", assets.font, 50);
guessedText.setPosition(100, 400);
guessedText.setFillColor(sf::Color::Black);
sf::Text hintText("", assets.font, 30);
hintText.setPosition(100, 250);
hintText.setFillColor(sf::Color::Blue);
sf::Sprite hangmanSprite;
hangmanSprite.setPosition(500, 50);
hangmanSprite.setScale(0.5, 0.5);
std::vector<std::pair<std::string, std::string>> wordsAndHints = loadWordsAndHints("../words.csv");
if (wordsAndHints.empty()) {
std::cerr << "No words available" << std::endl;
return -1;
}
std::string word, hint;
bool gameWon = false, gameLost = false;
std::vector<char> guessedLetters;
int incorrectGuesses = 0;
resetGame(word, hint, guessedLetters, incorrectGuesses, gameWon, gameLost, wordsAndHints);
hintText.setString("Hint: " + hint);
sf::Clock gameClock;
while (window.isOpen()) {
sf::Event event;
while (window.pollEvent(event)) {
if (event.type == sf::Event::Closed ||
(event.type == sf::Event::KeyPressed && event.key.code == sf::Keyboard::Escape)) {
window.close();
}
if (!gameWon && !gameLost && event.type == sf::Event::TextEntered && event.text.unicode >= 'a' && event.text.unicode <= 'z') {
char guessedChar = static_cast<char>(event.text.unicode);
if (std::find(guessedLetters.begin(), guessedLetters.end(), guessedChar) == guessedLetters.end()) {
guessedLetters.push_back(guessedChar);
if (word.find(guessedChar) != std::string::npos) {
wordText.setString(getDisplayedWord(word, guessedLetters));
gameWon = (wordText.getString().find("_") == std::string::npos);
if (gameWon) {
assets.winSound.play();
gameClock.restart();
}
} else {
incorrectGuesses++;
updateHangmanImage(hangmanSprite, assets, incorrectGuesses);
gameLost = (incorrectGuesses >= 6);
if (gameLost) {
assets.loseSound.play();
gameClock.restart();
}
}
}
}
}
std::string guessedString = "Guessed: ";
for (char c : guessedLetters) guessedString += c + std::string(" ");
guessedText.setString(guessedString);
window.clear();
window.draw(background);
window.draw(wordText);
window.draw(guessedText);
window.draw(hintText);
window.draw(hangmanSprite);
if (gameLost) {
sf::Text loseText("You Lose! The word was " + word, assets.font, 50);
loseText.setFillColor(sf::Color::Red);
loseText.setPosition(100, 500);
window.draw(loseText);
if (gameClock.getElapsedTime().asSeconds() > 3.f) {
resetGame(word, hint, guessedLetters, incorrectGuesses, gameWon, gameLost, wordsAndHints);
wordText.setString(getDisplayedWord(word, guessedLetters));
hintText.setString("Hint: " + hint);
}
} else if (gameWon) {
sf::Text winText("You Win!", assets.font, 50);
winText.setFillColor(sf::Color::Green);
winText.setPosition(100, 500);
window.draw(winText);
if (gameClock.getElapsedTime().asSeconds() > 3.f) {
resetGame(word, hint, guessedLetters, incorrectGuesses, gameWon, gameLost, wordsAndHints);
wordText.setString(getDisplayedWord(word, guessedLetters));
hintText.setString("Hint: " + hint);
}
}
window.display();
}
return 0;
}